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I had the CTD with addon liveries but if change following in the aircraft cfg for each addon to
isAirTraffic =0
It solves the problem.
Thanks for that info but the only version I have is 1.0.1 and don't know of a way to get the old version. It was crashing the sim no matter what aircraft I was trying to fly unless I was in safe mode but with it "uninstalled" the sim is back to normal.
Here it is:
https://www.dropbox.com/s/zfdzdb9oss4pu3p/bf109_interior.xml?dl=0
I always keep older versions just in case....
Just got an update for the BF-109, hopefully it's good to go now.
Yep, so far so good, except my landings always end pretty badly, LOL.
Just a couple more things about landing.
The three-point touchdown speed is quite a lot lower than I'm sure many would be expecting, but is true to the real aircraft - around 145 kph or so. Anything much higher than that, and it's not going to settle/plant onto the runway as nicely. According to real world pilot reports flying the 'Gustav', the airspeed as you pass over the threshold and begin flaring is 175 kph, which of course is the last airspeed you would look for, since after that it is just about the visual picture and feel. Watching real world cockpit videos, the touchdown airspeed always looks to be about 145 kph, although the pilot of course is never paying attention to that at the time.
On the real aircraft, because of the toe-in geometry of the main gear, if you're carrying any drift at all when the wheels touch the ground, it will swing you in the direction that you're drifting. Therefore, in the real aircraft, it's always important just before touching down to remember to check that the slip ball is centered (it will mean the difference between tracking straight or a potential ground loop). '109 pilots always mention that most of the time you can never feel when the aircraft is slipping/drifting, so it can be a surprise to look down and notice that the ball is not centered. I don't think that the toe-in can be factored into the sim flight dynamics/ground handling, but the narrow-track gear of course can pose a challenge too if you're not squared-up enough when touching down.
I really like the fact that, with the FlyingIron Bf 109, if you're focused and really on it, it really is a joy to operate and provides such a great sense of satisfaction when you've done a good job. However, if you're too cavalier and not flying it as it's supposed to be, it will let you know in quick fashion. This all stacks up spot-on to pilot reports flying the real thing. It's also fulfilling to watch real world videos of Bf 109s flying today, and notice that what we experience in the sim with the FlyingIron Bf 109 matches so well with reality. You can look at more than two dozen videos online of real world Bf 109 landings in modern years, and while there are some perfectly-executed landings, there are just as many bumpy landings, and a few when wing tips nearly scraped the runway, etc.
I'm sorry, but that last remark about AH is a bit unfair. I for one happen to love their models.
Their modelling is exquisite. AH/JF have been providing quality models to the flightsim community for ages.
Sorry, just had to come to their defense.
Cheers,
Priller
Yep, so far so good, except my landings always end pretty badly, LOL.
Yes, jumping champion here. Trying to bend a propeller but they are not coded for that. Will keep trying. Love this plane.
Exercise the landing configuration and low speed <200 kmh first at altitude. When you are comfortable with the nose high attitude and slow speed behaviour then attempt a landing. And DO NOT fly the aircraft to the ground. Keep off at inches above ground and wait. The aircraft will sink (stall) down softly.