Para_flare

NachtPiloten

Kurier auf Stube...pauke!
Staff member
Trying to understand the paraflare vehicles in the game. They seem to want to fire a flare, but since they are a gun they would only fire at the enemy. I was wanting to have a flare fire to signal pilots to start engines and take off. Say first green start, second green, taxi, and subsequent flares takeoff. Would I need to use say an allied one at a German field so it would fire, or am I missing something?
 
Ted alot of what you are looking for has been hiding in the existing missions in eto expansion

The tower flare green has to be triggered by some method and I believe it is triggered when the player aircraft starts the first engine.

From 1944 missions/training folder mission template Molesworth_Assembly_Template_A


<GroundFormation ID="9642" Country="USA" Skill="1" FormType="coil">
<Unit ID="9667" Type="tower_flare_green"/>
<Route ID="5009">
<Waypoint Type="turn" Lat="N52*23'0.5483&quot;" Lon="W0*25'46.5457&quot;" Speed="9.9999970197678E-03" GroundType="direct"/>
<Waypoint Type="turn" Lat="N52*23'0.5488&quot;" Lon="W0*25'46.5499&quot;" Speed="9.9999970197678E-03" GroundType="direct"/>
</Route>
</GroundFormation>

From 1944 missions/training folder mission template Molesworth_Formation Monitor_Template_A

<AirFormation ID="6001" Directive="nothing" Country="USA" Skill="1" FormType="fingertip">
<Unit ID="9665" Type="ai_avh_b-17g-80_002_flare" Skill="1"/>
<Route ID="5003">
<Waypoint Type="turn" Speed="77.6811111111111" IsWarpable="n" Lat="N52*19'26.9110&quot;" Lon="W0*29'53.0193&quot;" Alt="1523.99"/>
<Waypoint Type="turn" Speed="77.6811111111111" IsWarpable="y" Lat="N52*21'29.9545&quot;" Lon="W0*26'55.7695&quot;" Alt="1523.99"/>
<Waypoint Type="turn" Speed="77.6811111111111" IsWarpable="y" Lat="N52*44'57.9531&quot;" Lon="E0*5'59.1964&quot;" Alt="1523.99"/>
<Waypoint Type="turn" Speed="77.6811111111111" IsWarpable="y" Lat="N52*49'40.0002&quot;" Lon="W0*1'32.9473&quot;" Alt="1523.99"/>
<Waypoint Type="turn" Speed="77.6811111111111" IsWarpable="y" Lat="N52*45'59.0455&quot;" Lon="W0*8'35.8817&quot;" Alt="1523.99"/>
<Waypoint Type="turn" Speed="77.6811111111111" IsWarpable="y" Lat="N52*29'7.0884&quot;" Lon="W0*10'7.8670&quot;" Alt="1523.99"/>
<Waypoint Type="turn" Speed="77.6811111111111" IsWarpable="y" Lat="N52*22'58.8516&quot;" Lon="E0*2'17.9411&quot;" Alt="1523.99"/>
<Waypoint Type="turn" Speed="77.6811111111111" IsWarpable="y" Lat="N52*23'3.4552&quot;" Lon="E0*13'11.1886&quot;" Alt="1523.99"/>
<Waypoint Type="turn" Speed="77.6811111111111" IsWarpable="y" Lat="N52*18'21.3061&quot;" Lon="E0*8'29.3500&quot;" Alt="1523.99"/>
<Waypoint Type="turn" Speed="77.6811111111111" IsWarpable="n" Lat="N52*20'18.0006&quot;" Lon="W0*26'23.2920&quot;" Alt="609.59"/>
</Route>
</AirFormation>
 
Last edited:
From 1944 missions/traing Tower Flare_Test

<?xml version="1.0" encoding="UTF-8"?>
<!--Combat Flight Sim mission-->
<Mission>
<Params Version="3.0" Directive="nothing" Country="USA" Aircraft="3us_p_47c" Airbase="46080" Date="6/6/1943" Time="12:00" Multiplayer="y" MultiplayerOnly="n"/>
<Title>Marcianise Flare Test</Title>
<AirFormation ID="6000" Directive="nothing" Country="USA" Skill="1" FormType="fingertip">
<Unit ID="9540" Type="3us_p_47c" IsPlayer="y"/>
<Route ID="5000">
<Waypoint Type="turn" Speed="128.611111111111" IsWarpable="n" Lat="N41*3'16.9306&quot;" Lon="E13*55'25.4898&quot;" Alt="304.80"/>
<Waypoint Type="turn" Speed="128.611111111111" IsWarpable="n" Lat="N41*6'38.3016&quot;" Lon="E13*53'4.2941&quot;" Alt="304.80"/>
<Waypoint Type="turn" Speed="128.611111111111" IsWarpable="n" Lat="N41*8'19.2679&quot;" Lon="E13*55'17.9542&quot;" Alt="304.80"/>
<Waypoint Type="landing" Speed="128.611111111111" IsWarpable="n" Lat="N41*3'16.9306&quot;" Lon="E13*55'25.4898&quot;" Alt="304.80"/>
</Route>
</AirFormation>
<Facilities>
<Facility ID="1000" Type="mission_target_facility_6k" Lat="N41*8'6.8290&quot;" Lon="E13*55'19.1123&quot;" heading="0" Country="USA" Spawns="tower_417air28_flare_red.spawns" IsOneShot="y"/>
</Facilities>
</Mission>
 
What Bob said. There are also effects vehicles set up for ATC commands, "Clear for take off" etc. All in the ETO install.
 
Thanks. It appears that both missions the aircraft is already flying. Just need to dig around eto to see what else is there. Again you guys are great!
 
I was testing airfields and saw flares in British bases. Never noticed that before. Just need flares in NJG bases.
 
I was testing airfields and saw flares in British bases. Never noticed that before. Just need flares in NJG bases.
Well they are in the NJG bases, although I strip them out along with the lights into spawn facilities so they only show to NJ ac and not the RAF. Text me when back. Also red flares to say don't land if intruders about.
 
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