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Question about shaders.

These "shaders" addons are a bit like what "Tomatoshade" was for P3D, or also the "ENB Bloom" was for FS9 and FSX.
It's an addon that lets you customize the general colors and lighting of the simulator.
Some of these "shaders" are more complex than others, some are even payware addons.

I use a free one called ARPC which consists in just two files to drop into the main folder of MSFS. It has just one configuration file in which I can write some numbers that modify the intensity of the daylight, and I can switch it ON or OFF with a simple key combo to check the differences in flight.
Thanks to this addon, I can now have a bit brighter mornings and sunsets, meaning that the city lights turn on while it's still a bit bright, which give me a more realistic "cold winter mornings" impression that I appreciate a lot. Without the addon, the city lights turn off a bit too soon for my taste.
Will try to post screenshots.
 
Would probably help if I actually knew what they really were and how they are implemented first... :rolleyes:
Further information on using the shader tool can be found here.


It is open source and free to use.
With this tool, you can use the reshade.ini files available for download at fs.to.
 
Quite a difference Daube and it seems to me as well to be a more realistic interpritation of dawn. The bottom could just as easily be night time.
 
Yes it's exactly my feeling about it.
That being said, I actually have no idea about how bright it should be in Seattle at 07:20 AM on a 7th of December. It could be that the default render is actually realistic and mine is just too bright, I don't really know...
 
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