MajorMagee
SOH-CM-2022
I noticed that the nose gun turret was turning so far back it was firing inside the fuselage.
Here is what I found corrects this.
Before
<GunStation UpLimit="20" DownLimit="40" LeftLimit="180" RightLimit="180" RateLimit="60" SystemID="dorsal_gun" Tracer="100" Trainable="1" Trigger="0" Type="AvHistory_gb_gun_303cal_power_turret" Name="Dorsal Turret" ConvergeDistance="0" Pitch="0" MaxAmmo="1000"/>
<GunStation UpLimit="50" DownLimit="30" LeftLimit="70" RightLimit="70" RateLimit="60" SystemID="nose_gun" Tracer="100" Trainable="1" Trigger="0" Type="AvHistory_gb_gun_303cal_power_turret" Name="Nose Turret" ConvergeDistance="0" Pitch="0" MaxAmmo="1000"/>
<GunStation UpLimit="30" DownLimit="45" LeftLimit="80" RightLimit="80" RateLimit="60" SystemID="tail_gun" Tracer="100" Trainable="1" Trigger="0" Type="AvHistory_gb_gun_303cal_power_turret" Name="Tail Turret" ConvergeDistance="0" Pitch="0" MaxAmmo="2000"/>
</GunStations>
After
<GunStations>
<GunStation UpLimit="50" DownLimit="30" LeftLimit="80" RightLimit="80" RateLimit="60" SystemID="dorsal_gun" Tracer="40" Trainable="1" Trigger="0" Type="AvHistory_gb_gun_303cal_power_turret" Name="Nose Turret" ConvergeDistance="0" Pitch="0" MaxAmmo="1000"/>
<GunStation UpLimit="50" DownLimit="0" LeftLimit="180" RightLimit="180" RateLimit="60" SystemID="nose_gun" Tracer="40" Trainable="1" Trigger="0" Type="AvHistory_gb_gun_303cal_power_turret" Name="Dorsal Turret" ConvergeDistance="0" Pitch="0" MaxAmmo="1000"/>
<GunStation UpLimit="30" DownLimit="45" LeftLimit="80" RightLimit="80" RateLimit="60" SystemID="tail_gun" Tracer="80" Trainable="1" Trigger="0" Type="AvHistory_gb_gun_303cal_power_turret" Name="Tail Turret" ConvergeDistance="0" Pitch="0" MaxAmmo="2000"/>
</GunStations>
Here is what I found corrects this.
Before
<GunStation UpLimit="20" DownLimit="40" LeftLimit="180" RightLimit="180" RateLimit="60" SystemID="dorsal_gun" Tracer="100" Trainable="1" Trigger="0" Type="AvHistory_gb_gun_303cal_power_turret" Name="Dorsal Turret" ConvergeDistance="0" Pitch="0" MaxAmmo="1000"/>
<GunStation UpLimit="50" DownLimit="30" LeftLimit="70" RightLimit="70" RateLimit="60" SystemID="nose_gun" Tracer="100" Trainable="1" Trigger="0" Type="AvHistory_gb_gun_303cal_power_turret" Name="Nose Turret" ConvergeDistance="0" Pitch="0" MaxAmmo="1000"/>
<GunStation UpLimit="30" DownLimit="45" LeftLimit="80" RightLimit="80" RateLimit="60" SystemID="tail_gun" Tracer="100" Trainable="1" Trigger="0" Type="AvHistory_gb_gun_303cal_power_turret" Name="Tail Turret" ConvergeDistance="0" Pitch="0" MaxAmmo="2000"/>
</GunStations>
After
<GunStations>
<GunStation UpLimit="50" DownLimit="30" LeftLimit="80" RightLimit="80" RateLimit="60" SystemID="dorsal_gun" Tracer="40" Trainable="1" Trigger="0" Type="AvHistory_gb_gun_303cal_power_turret" Name="Nose Turret" ConvergeDistance="0" Pitch="0" MaxAmmo="1000"/>
<GunStation UpLimit="50" DownLimit="0" LeftLimit="180" RightLimit="180" RateLimit="60" SystemID="nose_gun" Tracer="40" Trainable="1" Trigger="0" Type="AvHistory_gb_gun_303cal_power_turret" Name="Dorsal Turret" ConvergeDistance="0" Pitch="0" MaxAmmo="1000"/>
<GunStation UpLimit="30" DownLimit="45" LeftLimit="80" RightLimit="80" RateLimit="60" SystemID="tail_gun" Tracer="80" Trainable="1" Trigger="0" Type="AvHistory_gb_gun_303cal_power_turret" Name="Tail Turret" ConvergeDistance="0" Pitch="0" MaxAmmo="2000"/>
</GunStations>