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MR_LibObjs_Complete; MR_TreePackage

merlin2

Charter Member
I expect someone has had this problem;

I have note been able to get these packages to show up in mission builder

The instructions were: copy the bgls to scenedb/inf/scenery and the textures to scenedb/inf/textures; delete the filelist.dat in the scenery folder (above).

Can anyone help? I know I must be missing something very basic here!

thanks
 
no mdlnames txt; I tried adding a mdlname for one of the objects, on the basis of the name of the texture file, but it didn't show up in MB after that either.

maybe nobody uses these packages anyway . . .

But I am so impressed with MR's stuff!
 
There were Objects DP. I'll try to dig them out for you.
.....The Objects DP were prefixed LW and LDW (for Lindsay Watt aka Leroy10). I'm not sure where I got them from.
 
MR and LW

Is there some confusion between these two;
I have two sets of files, the MR ones have no dps, don't work
the LW ones hve dps and do work
or are these two versions of the same package?
thanks
 
MR and LW

Is there some confusion between these two;
I have two sets of files, the MR ones have no dps, don't work
the LW ones hve dps and do work
or are these two versions of the same package?
thanks

Hi merlin2, The MR Trees were made specific to certain airfields he designed at that time. Before GSL scenery (destroyable scenery). It's just an older style for his fields and the API's were for other designers to use to include in theirs if they so desired. Both are the work of leroy10...just made into a package then for easier installation. These are the ones you will need to use in the MB... http://www.sim-outhouse.com/index.php?lloc=downloads&loc=downloads&page=info&FileID=7930http://www.sim-outhouse.com/sohforu...age=downloads&FileUploadName=leroy10#download ...Same trees, same textures, but with the needed .dp files. You could call it the latest advancement for these. Just to clarify, the .mdl names text should be added from the tree package so all of them will be in the drop down/ infrastructure menu when you want to add them via Mission Builder.
Hope this helps you out...:wave:
 
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