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5 new TOW Lancaster MkIII's 2026-07-31

No permission to download
Someone has to be "that guy" and point out the problems at an early stage because it's much nicer to fix it before you've made a dozen models. Don't ask me how I know. There's something odd in the glass properties, from some angles it's opaque as it should and from others not. Cases in point: the upper instrument panel and the dorsal turret gunner.

Also, the seat back could probably be a bit higher. Now the headrest is behind the pilot's shoulder blades.

I have no idea on the glass, it uses the standard max material as per all the other glass areas. The seat back, yep, can certainly change that.

Cheers.


So still hold fire WRT B3s with glass?

Yes just hold off any more conversions for a minute please James.
 
Looking at the m3d for SRH with a hex editor I can see transparency done two ways.
At 13E0 the hex string is 00 00 FF 00 C9 C9 C6 19 so reflectivity is turned on (FF) with a transparent (19) cyan grey color (198 201 201 RGB)
At 1428 the hex string is 00 00 00 00 BA AB 96 44 so reflectivity is off (00) with a less transparent (44) blue grey color (150 171 186 RGB)
 
I've re-assigned the Max glass material and it looks ok to me. Also raised the pilot armour and fixed an issue with the instrument panel.

I'm going to draw a line under this lot now, you could on forever. :)

Lanc.png
 

Attachments

  • ETO_Lan_M3_SRH.zip
    1.8 MB · Views: 10
Clive, Now we have 3 basic MK3 Lancs Normal-No H2S, Normal-H2S, Bulging Bomb bays-?H2s, So in my old age I am now confused as to which m3d file should be used as the template for which?
 
Clive, Now we have 3 basic MK3 Lancs Normal-No H2S, Normal-H2S, Bulging Bomb bays-?H2s, So in my old age I am now confused as to which m3d file should be used as the template for which?
Check your PM James. Each aircraft folder has an info.txt file describing which aircraft has what mods.
 
I made some effects to match the new model mapping that Clive uploaded.

<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-8.00" PosY="0.435" PosZ="1.6"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-7.0" PosY="0.44" PosZ="1.6"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="-4.0" PosY="0.25" PosZ="2.25"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="-2.9" PosY="0.23" PosZ="2.25"/>
<Effect Type="StartEngine2" EffectName="fx_engstrt" PosX="4.05" PosY="0.27" PosZ="2.25"/>
<Effect Type="StartEngine2" EffectName="fx_engstrt" PosX="3.05" PosY="0.3" PosZ="2.25"/>
<Effect Type="StartEngine3" EffectName="fx_engstrt" PosX="8.15" PosY="0.44" PosZ="1.6"/>
<Effect Type="StartEngine3" EffectName="fx_engstrt" PosX="7.15" PosY="0.43" PosZ="1.6"/>

<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="15.28" PosZ="-0.48" PosY="1.52" MinVel=".0001" MaxVel="63"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-15.28" PosZ="-0.48" PosY="1.52" MinVel=".0001" MaxVel="63"></Effect>

<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="15.28" PosZ="-1.70" PosY="1.40" MinVel=".0001" MaxVel="63"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-15.28" PosZ="-1.70" PosY="1.40" MinVel=".0001" MaxVel="63"></Effect>

<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="5.196" PosZ="-11.15" PosY="2.69" MinVel=".0001" MaxVel="63"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-5.196" PosZ="-11.15" PosY="2.69" MinVel=".0001" MaxVel="63"></Effect>

<Effect Type="Track" EffectName="fx_ac_Light_formation_blue" PosX="0.00" PosZ="0.951" PosY="-1.418" MinVel="-0.0001" MaxVel="67"></Effect>

<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-10.75" PosZ="-0.2" PosY="0.65" MinVel="-0.0001" MaxVel="54"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-10.3" PosZ="-0.2" PosY="0.575" MinVel="-0.0001" MaxVel="54"></Effect>

<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="-8.05" PosY="0.45" PosZ="1.6" MinVel="80" MaxVel="125"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="-4.0" PosY="0.15" PosZ="2.25" MinVel="80" MaxVel="125"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="-7.1" PosY="0.45" PosZ="1.6" MinVel="80" MaxVel="125"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="-3.05" PosY="0.15" PosZ="2.25" MinVel="80" MaxVel="125"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="8.05" PosY="0.45" PosZ="1.6" MinVel="80" MaxVel="125"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="4.0" PosY="0.15" PosZ="2.25" MinVel="80" MaxVel="125"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="7.1" PosY="0.45" PosZ="1.6" MinVel="80" MaxVel="125"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="3.05" PosY="0.15" PosZ="2.25" MinVel="80" MaxVel="125"/>

<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng0_exh_l" MinVel="11" MaxVel="88"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng1_exh_l" MinVel="11" MaxVel="66"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng2_exh_l" MinVel="11" MaxVel="88"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng3_exh_l" MinVel="11" MaxVel="66"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng0_exh_r" MinVel="11" MaxVel="66"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng1_exh_r" MinVel="11" MaxVel="88"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng2_exh_r" MinVel="11" MaxVel="66"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng3_exh_r" MinVel="11" MaxVel="88"/>

<Effect Type="Track" EffectName="fx_N_gtrail" PosX="15.51" PosZ="-1.07" PosY="1.465" MinVel="44" MaxVel="51"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-15.51" PosZ="-1.07" PosY="1.465" MinVel="44" MaxVel="51"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="15.51" PosZ="-1.07" PosY="1.465" MinVel="62" MaxVel="69"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-15.51" PosZ="-1.07" PosY="1.465" MinVel="62" MaxVel="69"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="15.51" PosZ="-1.07" PosY="1.465" MinVel="81" MaxVel="88"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-15.51" PosZ="-1.07" PosY="1.465" MinVel="81" MaxVel="88"></Effect>

<Effect Type="Track" EffectName="fx_contrail_1" Location="emitter_eng0_exh_l" />
<Effect Type="Track" EffectName="fx_contrail_2" Location="emitter_eng1_exh_l" />
<Effect Type="Track" EffectName="fx_contrail_3" Location="emitter_eng2_exh_r" />
<Effect Type="Track" EffectName="fx_contrail_4" Location="emitter_eng3_exh_r" />

<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.575" PosZ="4.25" PosY="0.95" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.575" PosZ="4.25" PosY="0.95" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>
</Effects>
I haven't compared in detail with current effects so as a matter of interest what was changed; positioning?
 
Thanks for these updates. I finally went through and finished installing them all yesterday.
At this point I think I only have four unique ones that still lack their glass. YZC (B1 Special), YZP (B1 Special), AJM (Dam Buster) and WSY (Special)
 
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