Long-lasting flames..

Fiddling with it some more. Trying a patchup job with large bomb effect on buildings. Nearly got it working, but not there yet. Trying to throw the flame around some more with the hitpoints so nearby objects catch on fire as well.
 
Hmmm...Looks like you've been at some serious tinkering with the FX Demorier...the smoke looks OK, but i don't recall seeing that kinda color separation in the flame, and the flame offsets look odd in your shot angle. Looks like the flame is extending into the ground below the impact points.
 
It's an attempt at getting the napalm explosion to destroy/set fire to something other than just ground. Can I ask what is the specific relationship between weapon type 1 (small bomb) and small ground explosion effect. It would be good to be able to use eg. a medium or large type 2 or 3 bomb for this job, but the napalm effect doesn't register.
I know this stuff nearly sent me nuts several years ago.
 
...Can I ask what is the specific relationship between weapon type 1 (small bomb) and small ground explosion effect. It would be good to be able to use eg. a medium or large type 2 or 3 bomb for this job, but the napalm effect doesn't register....

Dude :icon_lol:...that's already been covered in so many previous posts here...read the ENTIRE thread :d
 
Ummm...sorry fellas...i got a bit distracted with other simultaneous projects. :redf: LOL

I'll just upload what i've done so far and update it over time as i improve it.
 
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