Is it Dx10 or like a previous Aerosoft release not?
Roger SF seems to work fine in dx10 mode.
Now my caveat is that not all systems are going to be able to run this. I started with setting complexity to highest value to get the most buildings, water set to high 2.x and fair weather. FPS was very slow near the airport, but improved over the city. But then I encountered spikes over buildings indicating a memory problem. I reduced complexity to normal, the lowest setting to show AS SF. Worked pretty well until I tried to run MS Streets and Trips at the same time. The spikes became quite bad, so had to abort FSX and try again.
Next I ran with Normal complexity, low 2.x water, clear sky. Flew for about 30 min, no problems.
The Normal complexity mode shows mostly the tallest buildings in the city center, and have the highest texture quality. Looks quite good up to about 1000 ft, but not much lower.
There are several tweeks to the scenery; complexity settings,traffic and autogen. There is not a lower texture density set as in AS Indianapolis.
I don't know yet what the maximum settings are for this scenery for my PC, but I am very happy with the Normal complexity. Higher complexity gives more buildings but at lower quality in some buildings.
It is an extrordinary scenery. Having designed scenery in GMX it is hard for me to imagine how this was created for a reasonable price. Bear in mind it is one season, day only scenery.
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Intel C2D E6850, 3Ghz, 1333FSB, 4 Mb L2 Cache: MB(QuadCore FSB1333 ) EVGA nforce 680i DDR2: 4Gb(4x1)DDR2/800 Corsair
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