In the panel.cfg file you can create different "views" and map them to keyboard keys.
Here is the Views section form my B24.
[VIEWS]
view_forward_WINDOWS=MAIN_PANEL
VIEW_FORWARD_ZOOM=0.5
VIEW_FORWARD_DIR=2.6,0,0
VIEW_FORWARD_RIGHT_UP_WINDOWS=36
VIEW_FORWARD_RIGHT_UP_EYE=0.645,-1.49,4.07 // Chin Gunner
VIEW_FORWARD_RIGHT_UP_DIR=0,0,0
VIEW_FORWARD_LEFT_UP_WINDOWS=35
VIEW_FORWARD_LEFT_UP_EYE=-0.186,-1.05,2.90 // Front Left Gunner
VIEW_FORWARD_LEFT_UP_DIR=0,0,325
VIEW_REAR_RIGHT_UP_EYE=0.415,-0.935,3.095 //Nose
VIEW_REAR_RIGHT_UP_DIR=0,0,0
VIEW_REAR_WINDOWS=33
VIEW_REAR_EYE=0.41,0.1,-15.8 // Tail Gunner
VIEW_REAR_DIR=180,180,0
VIEW_DOWN_WINDOWS=38
VIEW_DOWN_EYE=0.45 -1.90, 3.9 // Norton Bombsight 0.45 -1.90, 3.9
VIEW_DOWN_DIR=54.00, 0.0, 0.0 //direction 51.00, 0.0, 0.0
VIEW_DOWN_ZOOM=1.0
VIEW_REAR_UP_WINDOWS=39
VIEW_REAR_UP_EYE=0.39,0.56,-1.45 // Top Turret 0.43,0.6,-1.4
VIEW_REAR_UP_DIR=180,180,0
VIEW_REAR_LEFT_WINDOWS=40
VIEW_REAR_LEFT_EYE=-0.15,-0.35,-10.069 //Left Waste Gunner
VIEW_REAR_LEFT_DIR=180,180,90
VIEW_REAR_RIGHT_WINDOWS=41
VIEW_REAR_RIGHT_EYE=1.05,-0.35,-10.069 //Right Waste Gunner
VIEW_REAR_RIGHT_DIR=180,180,270
VIEW_REAR_LEFT_UP_WINDOWS=34
VIEW_REAR_LEFT_UP_EYE=0.38,-2.80,-8.8 //Lower Ball Gunner
VIEW_REAR_LEFT_UP_DIR=180,180,0 // 180,180,0
You can also create "window sections" and have Panels with other views.
Like these....
[Fixed Window33]
file=taildraw1.bmp
window_size_ratio=1.00
position=7
visible=0
ident=33
render_3d_window=1
nomenu=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000
[Fixed Window40]
file=wastegun1.bmp
size_mm=640,480
position=7
visible=0
ident=40
render_3d_window=1
nomenu=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000
Once you go to that view using an assigened key you can also then toggle into VC view from that "Station"
Hope this helps,
B24Guy