J
JSpal
Guest
I'm a couple of days work into my first FSX add-on aircraft. I posted a couple of pics in another thread, but it's in a forum way down at the bottom of the index, so I'm not sure many people have seen it. I think it's coming along nicely, but I've never done one before, so I'd appreciate and advice, criticism, tips, tricks, etc.
This is what it looks like in the program I'm doing most of the modeling in.
(Trike with tundra tires)
(Trike with standard tires)
(Custom tail dragger model with tundra tires)
(a peak inside the cockpit)
And what it looks like imported into Gmax.
Obviously I have a lot of details to work on still. At this point I plan to concentrate on getting one model done all the way and functional in FSX (probably the tundra trike) and then come back and maybe finish up the tail dragger and maybe a float or amphib model.
I have a few questions straight off.
1. My copy of GMAX (from my FSX Deluxe SDK) doesn't have the plug-ins to export to the format for FSX. Are those plug-ins available elsewhere? Milton Shupe said it would be on the FS2002 SDK, but I don't have that version of FS. Do I have to hunt it down and buy it or has MS released the plug-ins elsewhere? Is it possible to export from any other program (I have access to 3DStudio and a few others at my school).
2. The colors of the individual vertices in Gmax - do those mean anything? Are they going to give me headaches when I start working in Gmax on the animations and such? I plan to split it all up in SolidEdge (the program I'm modeling in) and then import all the parts when it comes time to work on animations.
3. Gmax says it's "828 objects" in size. Is that the number of triangles? Is that any indication of how it will eventually perform in FSX as far as framerate goes?
4. The edges look all jagged (aliased?) in the perspective view in Gmax, do they all look like at this point or is it likely a problem with the importation process where the faces aren't actually joining up right?
FWIW, it's supposed to be a Zenith Air STOL CH750. It's a little off, but at this point, I'm more motivated to muddle my way all the way through the creation process from start to finish than to get all of the details just right. If I can get this workflow to work (creating in SolidEdge, animating in Gmax) then I think I can have a lot of fun with it and crank out a couple of decent planes, but I'm not 100% sure it's going to work out right.
Like I said before, any advice or criticism is appreciated. Feel free to be brutal, I've got all of about 6 hours work into it, so I won't get my feelings hurt.
This is what it looks like in the program I'm doing most of the modeling in.

(Trike with tundra tires)

(Trike with standard tires)

(Custom tail dragger model with tundra tires)

(a peak inside the cockpit)
And what it looks like imported into Gmax.

Obviously I have a lot of details to work on still. At this point I plan to concentrate on getting one model done all the way and functional in FSX (probably the tundra trike) and then come back and maybe finish up the tail dragger and maybe a float or amphib model.
I have a few questions straight off.
1. My copy of GMAX (from my FSX Deluxe SDK) doesn't have the plug-ins to export to the format for FSX. Are those plug-ins available elsewhere? Milton Shupe said it would be on the FS2002 SDK, but I don't have that version of FS. Do I have to hunt it down and buy it or has MS released the plug-ins elsewhere? Is it possible to export from any other program (I have access to 3DStudio and a few others at my school).
2. The colors of the individual vertices in Gmax - do those mean anything? Are they going to give me headaches when I start working in Gmax on the animations and such? I plan to split it all up in SolidEdge (the program I'm modeling in) and then import all the parts when it comes time to work on animations.
3. Gmax says it's "828 objects" in size. Is that the number of triangles? Is that any indication of how it will eventually perform in FSX as far as framerate goes?
4. The edges look all jagged (aliased?) in the perspective view in Gmax, do they all look like at this point or is it likely a problem with the importation process where the faces aren't actually joining up right?
FWIW, it's supposed to be a Zenith Air STOL CH750. It's a little off, but at this point, I'm more motivated to muddle my way all the way through the creation process from start to finish than to get all of the details just right. If I can get this workflow to work (creating in SolidEdge, animating in Gmax) then I think I can have a lot of fun with it and crank out a couple of decent planes, but I'm not 100% sure it's going to work out right.
Like I said before, any advice or criticism is appreciated. Feel free to be brutal, I've got all of about 6 hours work into it, so I won't get my feelings hurt.