Posky GA: Seabee

Not bad, it will be interesting to see if it is developed any further because it seems like a good subject to me.
 
Not bad, it will be interesting to see if it is developed any further because it seems like a good subject to me.


Yessir, this could be the start of something really good....:applause:
 
no v/c no deal !!!

Oh well you'll have to ask for your money back then!

Great start for Jun who is a real enthusiast and set up a Japanese GW3 forum and sometimes contributes at The Old Hangar.
 
Actually, Jun is no longer active at all, as he's in the lengthy process of dying from inoperable brain cancer. {insert sad smile here} <INSERT here smile sad very:mad:

I have the .gmax source code and have plans to eventually convert it to real FSX standards (it is not really a true FSX model yet, although it does work), and add the interior model (VC).

Do not look for it anytime soon though, as I have a ton of commercial work that takes priority... :ernae:
 
Actually, Jun is no longer active at all, as he's in the lengthy process of dying from inoperable brain cancer. {insert sad smile here} <INSERT very sad smile here:mad:

So sorry to hear this Bill. Such a shame.
 
Well I tried everything I know to get it to fly straight and it's not so if anyone finds the cure please post it.
 
Well I tried everything I know to get it to fly straight and it's not so if anyone finds the cure please post it.

I found some benefit by adjusting in the Aircraft.cfg file:

[GeneralEngineData]
...
ThrustAnglesPitchHeading.0 = 0,0 //Thrust pitch and heading angles in degrees (+pitch down, +heading right)
//ThrustAnglesPitchHeading.0 = 0,4 //Thrust pitch and heading angles in degrees (+pitch down, +heading right)
...

Perhaps that will help....
Rick
 
Actually, Jun is no longer active at all, as he's in the lengthy process of dying from inoperable brain cancer. {insert sad smile here} <INSERT here smile sad very:mad:

I have the .gmax source code and have plans to eventually convert it to real FSX standards (it is not really a true FSX model yet, although it does work), and add the interior model (VC).

Do not look for it anytime soon though, as I have a ton of commercial work that takes priority... :ernae:

Very sorry to hear of this as I did not know. While searching for relative information about the release by Gibbage, I stumbled onto this thread.

Bill, this sounds like a nice memorial project. Is there any news on your behalf?
 
Unfortunately, I lost the source file sometime last year when my development machines hard drive decided to go spastic and trash the boot sector. Although I did manage to recover a lot of the files via an external hard drive docking station, that was not among those recovered.
 
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