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Concepts for a new Flight Simulator

I almost forgot, blinding sun! Have the sun really hit you in the eyes. Too many combat sim don't really deal with this, and it's such a major part of combat flight, or even civvie flight.
One neat thing about X-Plane, is the "sunglasses" effect.
 
I'd like to see changes to ATC in the sim - make it more realistic, and avoid things like multiple changing back and forth between two courses and/or altitudes on approaches. Maybe incorporate the use of SID's and STARS.
 
Vectored thrust support! Rocket engines! Autogyros! Much better ground handling! If I had all that, think how much more "peculiar" my plane choices would be....

i could think all day on just that one aspect right there. :applause:


I'd like to see changes to ATC in the sim - make it more realistic, and avoid things like multiple changing back and forth between two courses and/or altitudes on approaches. Maybe incorporate the use of SID's and STARS.

i totally agree here, as well as allowing for emergencies, and to fix some of the rediculous approaches they sometimes come up with.
 
i totally agree here, as well as allowing for emergencies, and to fix some of the rediculous approaches they sometimes come up with.

I have been rerouted at international airports in FS9 and FSX while in an IFR approach, and was taken all around the outskirts of cities like Paris and Phoenix, adding nearly 30 min's to the flight, all because an AI plane was just sitting on the runway, lol... When it happened again on the second pass, I exited the sim.
 
lolol....

no... FSX is a totally new engine, remember?

Modern game engines are what we call modular. At the heart of the program is something we never see. All it is, is a program that does math. It crunches numbers, and feeds those numbers too various components. Attached to that engine, is stuff we do see. Art assets, gauges, textures, worlds, shaders, and all that. If they said they had an all new engine, its very possible. Like I said, we never see it. It hides in the background, working silently without ever being seen. To have a game engine that can simulate an entire world is not something you can buy. Even IL2 can only simulate small (relitivly) maps. So the FSX engine, when looked at from a brauder scope, is very remarkable, and does something that no others can.

Also, this is not information I learned from working at Aces. I never saw the engine or any code. I was just an artist, so don't take what I saw as inside information. Its just what I have learned from working with FSX as freelance and just talking to others who also work in FSX.
 
To have a game engine that can simulate an entire world is not something you can buy. Even IL2 can only simulate small (relitivly) maps. So the FSX engine, when looked at from a brauder scope, is very remarkable, and does something that no others can.

And Microsoft decided to let it all go, over and out. Something doesn't compute.

As far as a new sim is concerned, I would like to have the entire world with photo real scenery.
 
As far as a new sim is concerned, I would like to have the entire world with photo real scenery.


OH man! Me too, lol...

If contracts could only be made with groups like Google or the like that have maps of the world, you would only need to link in with them for map updates.

You might have to release the sim without winter, etc... You 'might' be able to work with a group that had winter maps though. I think Google runs winter maps in the winter. I noticed this a few times last year when in my binge of flying in TileProxy.

EDIT: You know.... You could actually start small on a sim and have only key locations available, like several states, maybe a part of Europe, and have that as the introduction, similar to the first release of Flight Unlimited, which was limited in scenery. Then you could have scenery that was high detail, all photo real, and expand as you could with updates in following launches of new builds. But! Create the system 'extremely' modular and module friendly like Mac OSX. Have it so that it continually evolves. None of this 'reinventing the wheel' every several years. Just 'enhancements'.


Bill
 
As far as a new sim is concerned, I would like to have the entire world with photo real scenery.

According to this, single daytime season coverage of the world, in 1m per pixel photoscenery, would take up HDD space 563 terabytes. And that has to be multiplied by six to cover all seasons and night time. Now who wants to chip in when I buy my next HDD?
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OK, let me make an adjustment to my desires:



As far as a new sim is concerned, I would like it to come with a large enough HD and the entire world in photo real scenery.
 
Better clouds and weather. One of the most intersting things to look at from a real plane are clouds. Wouldn't it be cool to have clouds that you could actually fly around and didn't vanish as you got up to them? FS does a poor job with them. Along with that would be better weather. Weather is HUGE to a real pilot. It affects everything.
 
How about good crash detection? The one that lets you do some wacky stuff like water skimming without automatically detecting them as plunges into the water.
 
I would love to have ATC voices that are particular to the region/country you are flying in ... accents really ...

Mike :wiggle:
 
First and foremost.. a new sim HAS to have a realistic flight-model. The FSX one is quite good, but if we're talking about an all new sim... let's start there.

Next.. system management and accumulated abuse. If you forget to open the cowl-flaps before takeoff, and don't see the CHT rising in time to open them.. you get closer and closer to unexpected engine failure. Same if you run at red-line too long.. or don't properly manage fuel-mixture.. If you're lucky, it might give you a little warning that wear is accumulating.. maybe it won't and that engine will sputter and die while you're out over water, too far to glide to land. Or if you deploy the flaps at too high an airspeed.. or land hard.. and on and on... Keep dumping those C172 flaps at 120kias, and they might not deploy when you REALLY need them.

Next... weather stuff. More relaistic wind and visibility transitions.. better, volumetric clouds.. carb ice.. airframe ice.. pitot ice. Fly into clouds where the OAT is below freezing, and you WILL ice up.

On the fun side.. I always thought it would be neat to keep saved flights "active". Like, if you land your Mooney.. park it and save that flight.. and then later, fly to that airport in something else.. the Mooney will be right where you left it.. and ideally, you'd be able to climb out of your plane, and into that Mooney..
 
OK, let me make an adjustment to my desires:



As far as a new sim is concerned, I would like it to come with a large enough HD and the entire world in photo real scenery.

.....and three weeks time,24/7, to install the game :icon_lol:


What do I want in the new sim?.............


.... better lookin' flight attendants



:guinness:
 
ROFL! Beatle

Going to have to throw in my 2 cents for more realistic weather... volumetric.... storm fronts... cloud shadows,winds. :wavey:
 
Better Atc also.....communicating with mic. I thnk we all want it as real as possible. Within the limits of man hours, money, and computer size of course.
 
ok here is an thought lol. is there an way to make FSX as its stands use more of the GPU i know the Bloom thing the russian guy did was prety neat to say the least. but could we force it to use more GPU or enable some stuff to use CUDA??

i dont know if its posible.

as for an New sim maybe more ballnced in using GPU CPU and maybe even CUDA suport to use the Tesalas and GPUs in SLI lol

Ryan
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