• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

SOH Douglas A-26 Invader

A26

Charter Member
Hi All,

I need help with SOH A-26 Invader!
I'm currently running operating system XP w/SP2 (I just downloaded) and found that SOH A-26 has a prop issue making the props appear as a disk. I had SP1 and it worked fine. I do remember there was a fix at one time for this issue, however it has slipped my mind were I had last saw it.

Thanks,

:banghead: a26 :banghead:
 
Hi All,

I need help with SOH A-26 Invader!
I'm currently running operating system XP w/SP2 (I just downloaded) and found that SOH A-26 has a prop issue making the props appear as a disk. I had SP1 and it worked fine. I do remember there was a fix at one time for this issue, however it has slipped my mind were I had last saw it.

Thanks,

:banghead: a26 :banghead:

Acell/SP2 hosed up the A-26. AFAIK there is no fix currently. There were some threads prior to the crash and hack regarding upgrading the A-26 to FSX/Accel/SP2 standards but I forget now what the current status is.

Many of us are waiting desperately the fly the A=26 once again.......

-G-
 
Hope is not a total lost. I just loaded the SOH B-26K Nimrod (Counter Invader). It seems to work ok other than some prop blurrrr. I'm wounding what the difference between the original Invader models versus later version. Maybe someone will TACKLE this in the near future. It is too bad the site crashed, we lost sooo much vital info.

Thanks for the Help......

a26
 
A26,

I think all that is required for the blurred prop texture is to darken the alpha channel from white to near black (30,30,30) (tweak to suit preference). I am attaching one here for you to try. Save it, rename it to spinprop.zip, then unzip it and then save the spinprop.bmp in one of your texture folders to try.

Sorry I do not have FSX SP2 to test it.

Also, you will need the revised model I posted in the A26 project forum to remove the DECAL from the original A26B/C released models (if you are having issues with a transparent nose section.)

Regarding the K model, lots of structural and panel differences and with changes made by Bomber_12th.

Milton
 
Acell/SP2 hosed up the A-26. AFAIK there is no fix currently. There were some threads prior to the crash and hack regarding upgrading the A-26 to FSX/Accel/SP2 standards but I forget now what the current status is.

Many of us are waiting desperately the fly the A=26 once again.......

-G-

Daniel was making great progress with redoing the original A26B/C gmax models for native FSX. However, the last I heard from him was in June when he sent some early pictures of results.

Milton
 
Daniel was making great progress with redoing the original A26B/C gmax models for native FSX. However, the last I heard from him was in June when he sent some early pictures of results.

Milton

Thanks for the update Milton. I knew some work was being done but I wasn't sure how much. I really miss the A-26 in FSX. Hopefully there will be more progress.

-G-
 
Milton,

Thanks for the help, it works great. Does anyone know if there are any new repaints.
I have been hopng for ones for

LAS (Daisey Mae)

A-26C (Puss N Boots)

I do have pics......

Thanks,
a26
 
Any updates on a full conversion of the outstanding SOH A-26 to FSX SP2? I've installed the modified FS9 version, but I cannot seem to start the engines manually and turning on the lights gives the cockpit some texture anomalies.

I found at least a partial solution to the starting issue over on the California Classics forum. Someone suggesting setting the normalized starter torque to 2.000. It works in the Cal Classics props and it works on the SOH A-26!!!! :applause:The only thing I am missing in the SOH A-26 start up routine is the starter energizer sound. The switch works fine and without activating it the engine will not crank, so it functions, but the sound is not present.

Any suggestions on how to get the energizer sound to work?:help:
 
In FS9, the energizer.wav file was put in the FS9/Sound folder. Did you take it over to FSX?

In the A26 Panel folder is a A26B_Sound.cfg and an A26_engine_start.gau that must be present. Also, read the notes.txt in the panel folder regarding starts.

I am not sure that this engine start gauge works in FSX. D. Dawson would have to speak to that.

Hope this helps.
 
Yes, the start gauge only works in FS9. I activated it in the cfg file in FSX and as soon as the A-26 begins to load into the sim, it crashes to the desktop, every time. I have the energizer sound in the sound folder within the A-26B folder and I've also tried putting it in the FSX sounds folder, to no avail.
 
A26 Ground Steering

I have issue with the A26 on ground taxi, it doesn't seem to be as responsive
to the left/right steering commands as other A/C. I will have to use the F11/F12 keys to get the plane to make the sharp left/right turns.
I've tried to incorporate differential steering into my saitek ST290
joystick. I dunno...it just seems like it should make the tighter turns
on ground taxi. Any thoughts on this is appreciated.

T/Y
 
prop blur

A26,

I think all that is required for the blurred prop texture is to darken the alpha channel from white to near black (30,30,30) (tweak to suit preference). I am attaching one here for you to try. Save it, rename it to spinprop.zip, then unzip it and then save the spinprop.bmp in one of your texture folders to try.

Sorry I do not have FSX SP2 to test it.

Also, you will need the revised model I posted in the A26 project forum to remove the DECAL from the original A26B/C released models (if you are having issues with a transparent nose section.)

Regarding the K model, lots of structural and panel differences and with changes made by Bomber_12th.

Milton

I think in the FS9 version Banana Bob has come out with some excellent
prop textures for the A26/B26 series planes. Pretty nice....
 
The A26 has a castoring nosewheel. It is necessary to use the brakes plus rudder to initiate a turn. Though many WWII nosedraggers are modeled with nosewheel steering, I am not aware of any that were so equipped, including the B-29!

T.
 
The A26 has a castoring nosewheel. It is necessary to use the brakes plus rudder to initiate a turn. Though many WWII nosedraggers are modeled with nosewheel steering, I am not aware of any that were so equipped, including the B-29!

T.

Now THATS a piece of info i didnt know.. Thank youuuuu.. ::pout:; anyone know what keys became the brakes in fsx after they reassigned f11 and f12???
 
Pam,

If you need to relinquish a bit of realism, you can always change the contact point 0 (nose gear) to be non-castoring. Instructions are in the contact point section.

Kind Regards
 
Any idea if Daniel's still working on the FSX port?

I believe he's still got the files if I'm not mistaken. I'm sure he will be along later and can probably elaborate on that. From what I remember, it will be a full FSX version too, not a portover.
 
Back
Top