My hat is off to you Cag40Navy, and to all of the rest of you Poly Masters. Don't forget how important Placards are when you build your models.
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Now that is a... um.. gland placcard!

By the way, for those starting out making new planes, here is a cool tip. Make your placcards as seperate floating polygon rectangles that hover over objects. This way, you can map them with high detail from another 'placcard sheet' (texture) and make them very readable. This way they dont have to be micro small a large texture sheet. Also, with practice in learning your graphics, you can replicate placcards easily, and add some smudges and scratches and niches and things for realism.