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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

The Mirage 2000 by Rollus is out!

Thanks :) The tail art is changed to include the Dassault badge on the lower part of the rudder and larger mirage 2000-5 text to replicate the real ROCAF 2000-5Ei. The underside wing/fuselage nose texture is also colour matched to be the light grey and not the dark grey so that they match the bottom of the fuselage side camo. The camo edges have also been included on the forward part of the intake “lips” to match the overall scheme.<o:p></o:p>
But of course just for my own use…<o:p></o:p>

Great work! You put this Taiwanese to shame.

Now if there is a way to get rid of the refueling probe, or get France to sell retrofit kits to Taiwan for real, I'd be 100% happy with this bird.
 
Frank, these are the common textures:

AADETAIL.bmp
cabine_T.bmp
camera_T.dds
cocox.dds
consoles_L_T.dds
consoles_L_T_LM.dds
eclaircab_LM.bmp
eqt_palo.dds
eqt_palo_T_LM.dds
Feu_F2.dds
Fresnel_Ramp.dds
GlobalEnv_AC_Chrome.dds
gris_int.bmp
gris_int_LM.bmp
LAUCHER.bmp
NightMap.bmp
orange.bmp
pilotesiege.bmp
planche.bmp
refletCV.dds
trappeinterne2.bmp
turbotuy.dds (this is the exhaust glow & afterburner, I changed it to be able to use a burner fx effect via light.9)
VCcokpit_2000_5.dds
VCcokpit_2000_5_LM.dds
vetvol.bmp (Pilot suit, although there are 2 versions, desert and green, I only use the green one)
vetvol_LM.bmp
vitragem.bmp

and these are/can be unique for a repaint:

ATTERRISSEURS.bmp
casquemoteur.bmp
dorsal.dds
gallet.bmp (helmet, not always unique; the tigermeet repaint version is a special)
intrados.dds
radar.dds
radarDRT.dds
voilureDR.dds
voilureG.dds

hope it helps, Henk.

Correct. However, there is also a folder with 1024x1024 textures (where default is 2048x2048). which reduces the filesize of every folder by 3/4th, making it 7mb per folder. If you use these lower res texture you can reduce the entire folder size from 900MB to 120MB. :wiggle:
 
Question, is anyone else having issues with the pitch trim? Maybe I am missing a switch somewhere but no matter what I do, the pitch trim indicator on the left panel doesn't move. Not my stick, all other models trim work perfectly.
Any ideas?
 
"turbotuy.dds (this is the exhaust glow & afterburner, I changed it to be able to use a burner fx effect via light.9)"

Hi !
Can you explain the way you use a 'fx effect via light.9' in order to change the burner ? Is the burner link to the throttle ?
 
Took a short twilight flight from KVBG to KNLC.

I love this plane!

2009-8-24_22-44-37-211.jpg


2009-8-24_22-52-24-883.jpg


2009-8-24_22-44-2-367.jpg


2009-8-24_22-47-36-242.jpg


2009-8-24_22-49-7-164.jpg


2009-8-24_22-49-40-976.jpg


-G-
 
"turbotuy.dds (this is the exhaust glow & afterburner, I changed it to be able to use a burner fx effect via light.9)"

Hi !
Can you explain the way you use a 'fx effect via light.9' in order to change the burner ? Is the burner link to the throttle ?

Mathieu, you need to have some knowledge of cfg files and XML gauges to do this. Also, you need a graphics editor to work with DDS files (I use Martin Wright's freeware DXTBMP).

These are the steps I took:

1) Add a new light line to the Aircraft.cfg:

light.9 = 9, -15.5, 0.00, 0.70, fx_ALPHA_F105_AB

I used the AlphaSim F-105 payware effect, you can replace that with any suitable afterburner effect you may have yourself (may need some experimenting to get the offsets right).


2) Add an afterburner XML gauge to the [Vcockpit01] section of the Panel.cfg. Use any existing gauge that toggles light 9 (=logo light) when TURB ENG1 AFTERBURNER becomes true. It looks like the burner is activated by the throttle lever reaching 80% :

[TurbineEngineData]
afterburner_throttle_threshold = 0.80


3) Modify the turbotuy.dds bitmap. The idea is to black out the flames parts and make the alpha channel of the flames 100% transparent (=black).

Normally I would be happy to share my modified files with you but in this case I want to respect Roland Laborie's request not to upload modifications of his outstanding work.

best regards, Henk
 
Correct. However, there is also a folder with 1024x1024 textures (where default is 2048x2048). which reduces the filesize of every folder by 3/4th, making it 7mb per folder. If you use these lower res texture you can reduce the entire folder size from 900MB to 120MB. :wiggle:
Good point. And thank you for the file list Henk!
:ernae:
 
Ah, way better now. With a few deleted repaints and the 1024 textures plus cutom sounds, the whole folder is just 170 Mbytes. Totally acceptable.

If anyone cares, here's a handy script that deletes the common textures out of every repaint folder:

Code:
echo on
del AADETAIL.bmp
del cabine_T.bmp
del camera_T.dds
del cocox.dds
del consoles_L_T.dds
del consoles_L_T_LM.dds
del eclaircab_LM.bmp
del eqt_palo.dds
del eqt_palo_T_LM.dds
del Feu_F2.dds
del Fresnel_Ramp.dds
del GlobalEnv_AC_Chrome.dds
del gris_int.bmp
del gris_int_LM.bmp
del LAUCHER.bmp
del NightMap.bmp
del orange.bmp
del pilotesiege.bmp
del planche.bmp
del refletCV.dds
del trappeinterne2.bmp
del turbotuy.dds
del VCcokpit_2000_5.dds
del VCcokpit_2000_5_LM.dds
del vitragem.bmp
pause

Copy and paste into an empty text file. Save as "Del.bat", put it into every repaint folder and run.

Note: Use at your own risk and make sure you have created a common texture folder first.
 
:bump:
Question, is anyone else having issues with the pitch trim? Maybe I am missing a switch somewhere but no matter what I do, the pitch trim indicator on the left panel doesn't move. Not my stick, all other models trim work perfectly.
Any ideas?

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Question, is anyone else having issues with the pitch trim? Maybe I am missing a switch somewhere but no matter what I do, the pitch trim indicator on the left panel doesn't move. Not my stick, all other models trim work perfectly.
Any ideas?

On page 25 of the manual (section "2 - Pilotage"), pitch trim is explained. My understanding of the French language is inadequate but I think it says the fly-by-wire system keeps the plane trimmed neutral during normal flight conditions.

I also tried the manual trim while looking at the indicators on the shift-7 panel: I can set rudder but not pitch. In the manual it says something about making sure trim pitch is set to zero prior to takeoff by a mouseclick on the "PA" (autopilot) masterswitch but that did not work for me...

best regards, Henk
 
Thanks for the reply Henk. I was wondering about that. I guess it follows the same auto-trim FCS logic that is utilized in the Airbus FCS. For whatever reason, the plane isn't auto-trimming either. I end up having to hold a lot pf backpressure in to keep the plane trimmed.

I will work with it more and see if it can be sorted out.
 
Thanks for the reply Henk. I was wondering about that. I guess it follows the same auto-trim FCS logic that is utilized in the Airbus FCS. For whatever reason, the plane isn't auto-trimming either. I end up having to hold a lot pf backpressure in to keep the plane trimmed.

I will work with it more and see if it can be sorted out.

Are you setting the leading edge slats to auto or not?
 
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mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> Rollus<o:p></o:p>
Le Mirage est, vraiment un magnifique travail. Si je peu, et je suis pas sur si vous attendez ce forum, je vai vous demander si será possible de faire le Mirage um peu plus simple de piloter (aircraft.config?)U ne compilation des commands plus necessaires?. Il ya des gens, comme moi, qui ont pas besoin d´un realism total. C´est merveilleuse votre travail, mais de cette façon nous pouvions choisir…
Merci Bien, a bientot
Hi <o:p></o:p>
This is really a jewel…what a piece of work. In French I just asked Rollus if it will be possible to make a version with “standard procedures”, for those of us, who admiring this kind of realism, just want to go for a simpler ride…I´m familiar with French, manage to start engine and gear, last night, have to read all those 58? pages in the manual or, at least, print the ones that I need. Should there be a compilation of it…the most necessary. Just want to play around and have to learn all those systems…<o:p></o:p>
Anyway, hats of for perhaps the best piece of work I have ever seen in a Simulator, and free!!!<o:p></o:p>
Many thanks to Rollus<o:p></o:p>
 
YES YES YES loving the shots, doesn't matter about English lol, I know my way arpooun d any cockpit, loving the shots!!!
Regards Pete!!! (Pissed as a rat here hahahaha)
£rd shot from MHAircraft is just wonderful!!!!
 
Superb shots! But it is easy to see that there are some errors on the original textures regarding the grey shade of the under wing/fuselage and the sides of the front fuselage. The light grey should continue on the underside. This is not criticism, just an observation on this superb model
 
I agree but look at this Jens, I love your work...
2009827224955718.png

But..
200982722524531.png


Chariot's of the skies or what, I'd personally love to see your work but as we know, no joy from Rollus!!!
r
2009827225232640.png

Big mistake in my opinion Rollus mate, you've just deneyed the best repainters in history, the ability to work on the best freeware FSX Jet available , your loss mate!
(Hope you change you mind on that one matey!)
 
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