Railrunner130
Charter Member
Very cool! I've been over Tangier several times but never had the opportunity to stop.
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Ahh ok, well, That would have been my first option because it would keep me from doing what I'm having to do which is to hand draw the water areas. The water in my image isn't defined enough for the selection tool to pick it up. Not a problem, I'll be finished with the hand drawing before long anyway. Thanks.What I've been doing in PSP is selecting the water area with the freehand selection tool on a separate layer, then filling that with black. The original photo is on the background layer. Once I have all of my water placed I fill the background layer with white and merge the layers.
Actually SBuilderX already does that in combination with the photoimage. I build one mask in PSP with a white knockout for the landmass, blur the edges (gaussian blur) and name that with a _B extension on the end of the file name. Then I do another layer with the detailed water areas and name it with a _W on the end. When I go back into SBX and compile the photoimage, it combines all three. The blur mask is what I've been using to make the photoreal images blend better into the default. With these island though I wanted some wave action around the edges and the shoreline is giving me that. I just had it turned around so that the wave action was moving out rather than in.Yes it does. That requires a multipart .inf file for resample. Quite simply, instead of having only a single bit water mask mask (black or white), you also generate a blend mask. It's example 5 in the Terrain and scenery SDK