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New Missions and Questions

Mission and campaign testing are moving right along. Thanks to the testers! No major problems have been found so far and I've gotten some good feedback.

I expect to publish the mission and campaign package soon. The Pacific Theatre is still alive and well! :kilroy:
 
Well, I just cheated a little and made it through SW's campaign. Still, with the cheating, I got sent home for poor performance. Jeez, I thought I was doing pretty good!:running:
 
If you do let me know,I have some sites that might help you.They give exact locations where ships were sunk,which ships took part on the attacks and what planes and how many on each carrier.

I started a mission where corsairs were attacking Yamato with bombs.


Talon

I think I'll work on it after a short break. My DAV (Disabled American Veterans) chapter has some things coming up that are gonna keep me busy for about a week.

Thanks for the tips!! :icon29:
 
Update...

I just started Operation Ten-Go (the last voyage of the Yamato). I've placed the Japanese ships and 1 US Task Force so far. It will be a 4-5 mission linear campaign with less japanese ships and more US planes than Sibuyan Sea. Im getting started on it today and tomorrow and then back to work again on Wednesday. :wavey:
 
Progress report

My gosh SW, where do you find the time and engery! Keep them coming!:icon29::guinness:

Time I got... I've pretty much finished missions 1 and 2except for the briefing. I'm going to flight test them later today. They encompass the first wave of attacks on the Japanese force = 60 planes. :isadizzy:
 
:ernae: Thanks for what looks to be some more really great late-in-the-war missions. I like this period (so long as the number of ships and aircraft are limited to what is directly involved to keep the graphics flowing nicely... no stuttering or frame freeze) because it give you an opportunity to fly with and against later, hotter aircraft. There's NOTHING wrong ith 1942 campigns and missions ... don't get me wrong ... but there has NOT been much late stuff ... so this is particularly welcome.:kilroy:
 
B.K. I was quite happy flying my F4F in 1942-43. But after I tried a couple of SW 07's missions I was hooked! I think he pretty well nailed the S.S. campaign. I think every ship involved is in the campaign. Sometimes, I find myself gawking at the ships, instead of attacking them. SW 07 may have more goodies on the way.
 
:ernae: Thanks for what looks to be some more really great late-in-the-war missions. I like this period (so long as the number of ships and aircraft are limited to what is directly involved to keep the graphics flowing nicely... no stuttering or frame freeze) because it give you an opportunity to fly with and against later, hotter aircraft. There's NOTHING wrong ith 1942 campigns and missions ... don't get me wrong ... but there has NOT been much late stuff ... so this is particularly welcome.:kilroy:

These two mini-campaigns (the published Sibuyan Sea (SS) and the one currently under development) are based on battles where there were for the most part void of any Japanese air units. Therefore ships play a dominant role in both. The one exception is the attack by Japanese land based naval dive bombers on Task Group 38.3 which I put in at the end of the missions set. To save on frame rates I omitted the second, trailing element of the Japanese force in SS since the US attacks were all against the larger lead element.

For the current Operation Ten-Go the only Japanese forces are the Yamato a light cruiser and a handfull of destroyers. I put them all in. Each mission will have 60-75 planes and the player "scores points" by % damage to the Yamato, or sinking a Destroyer and/or, as in the case of the divebomber/torpedo planes, using up ordnance in strafing atttacks and surviving.

I got the idea for SS from the fact that one of our members uploaded a "Taffey 3" misssion and since I had Yamato in SS, I decided to go ahead and make missions for her last journey. In both the player has to navigate through a "boatload" of flak.
 
I'm having some problems getting this thing to work with a random 2 and 3 way split on the missions. In other words I want the campaign to start by going to mission A, or B, and then go to C, D or E and so on. I thought I had the nodes set up right but it skips the first set (A or B) of missions entirely at start and goes to the second. Any help would be appreciated.
 
Shadow Wolf 07,

Let me say that I supremely applaud your efforts. :ernae: I have been hoping that other enterprising CFS2 players would pick up the torch in the Pacific and run with it, making new missions and campaigns, or refurbishing older ones and making them current. Well done!
 
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