Can anyone help me?

peperez

Charter Member
I hate DP's! Can anyone fix this? Two of the eight rockets are not visible and it needs to fire salvo.

Thank you


Pepe
 
The maximum number of hardpoints allowed in a .dp is 24, so anything over mount.23 won't work...:isadizzy:
 
The maximum number of hardpoints allowed in a .dp is 24...

Actually the max number is 25, you start at 0 through 24. You'll have to make some compromises on the historical payloads Pepe. Maybe even share a hardpoint with both a bomb and a rocket to get the 8-count for rockets.
 
Actually the max number is 25, you start at 0 through 24. You'll have to make some compromises on the historical payloads Pepe. Maybe even share a hardpoint with both a bomb and a rocket to get the 8-count for rockets.


That's okay!

But I'll need, after that, a fix for the salvoes. By the way, someone could reduce the size of the M$ bombs... It's horrible need duplicate ordnance to get the right size of weapons.
 
Now it's time to fix the salvoes...

...can anyone do it?

After That, I'll look for the right authorization.

Cheers

Pepe
 
How many pylons are involved? Looks like yet another use for my "all pylons as one hardpoint 'glue sniff'".. Mounting pylons don't really have to be individual entities, but it would require making specific bgls for individual aircraft types.
 
To make the salvo, try this:

mount.8=wep_pylon_us_rocket, 1, -1
mount.9=wep_us_5_rocket_navy, 1, -1
mount.10=wep_pylon_us_rocket, 1, -1
mount.11=wep_us_5_rocket_navy, 1, 9
mount.12=wep_pylon_us_rocket, 1, -1
mount.13=wep_us_5_rocket_navy, 1, 9
mount.14=wep_pylon_us_rocket, 1, -1
mount.15=wep_us_5_rocket_navy, 1, 9
mount.16=wep_pylon_us_rocket, 1, -1
mount.17=wep_us_5_rocket_navy, 1, 9
mount.18=wep_pylon_us_rocket, 1, -1
mount.19=wep_us_5_rocket_navy, 1, 9
mount.20=wep_pylon_us_rocket, 1, -1
mount.21=wep_us_5_rocket_navy, 1, 9
mount.22=wep_pylon_us_rocket, 1, -1
mount.23=wep_us_5_rocket_navy, 1, 9

This will shoot first the starboard wing rockets and then the port wing. To have them in alternate order you would have to rearrange the rocket hardpoints as well (they seem to be shot in mount order):

mount.8=4.05,-0.4,-0.3
mount.9=4.05,-0.4,-0.3
mount.10=4.25,-0.4,-0.3
mount.13=4.25,-0.4,-0.3
mount.12=4.45,-0.4,-0.3
mount.17=4.45,-0.4,-0.3
mount.14=4.65,-0.4,-0.3
mount.21=4.65,-0.4,-0.3
mount.16=-4.05,-0.4,-0.3
mount.23=-4.05,-0.4,-0.3
mount.18=-4.25,-0.4,-0.3
mount.19=-4.25,-0.4,-0.3
mount.20=-4.45,-0.4,-0.3
mount.15=-4.45,-0.4,-0.3
mount.22=-4.65,-0.4,-0.3
mount.11=-4.65,-0.4,-0.3
 
Malinowski-McDaniel solved this problem with their KM P-47 series by modeling the wing bomb pylons onto the model itself, so you don't have to allocate dp mount points for addon bomb pylons. The result is you can load 10 rockets on their M and N models, which was the authentic loadout. The X model shared the same payload with the M and N.
 
Here are your resized stock bombs.
It is not really a zip file. Just rename it by removing the "zip" extension.

Regards,

B24Guy
 
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