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The Staff of SOH
PAD's.Wait...is that for Brett's or PAD's Saab?
Nice work Ed! Is there anything you can't do! :ernae:
lol, lol, and those are definitely not on my "to do" list either, lol.Juggle chainsaws blindfolded while balancing on a large ball and being shot at?Ed's a real jack of all trades
keep it up buddy
This is probably it. Not going to mess with the 2D I don't really use it much anyway.
Probably, just waiting for PAD to release a paint kit.Hey, looks good!
Do you also plan to repaint the 340?
Probably, just waiting for PAD to release a paint kit.
Hmm, ok. . .I did 4 different repaints for the CRJ using their kit. . .what problems have you run into?Ah.
Well, I've become a bit hesitant trying to repaint PAD's offerings. I've done two repaints so far (still WIP) for the CRJ and went borderline insane with both the paintkit *and* the texture mapping of the model.
I just wished, developers would pay at least a *bit* more attention to people repainting their offerings...*sigh*
Hmm, ok. . .I did 4 different repaints for the CRJ using their kit. . .what problems have you run into?
The area around and including the APU intake was sort of tough to work around for one of the liveries I did and I finally just let it go as is because there was no way to correct it. I would also agree that a wireframe would be outstanding to work from, mainly because the windows on these tubeliners are critical when adding the airline name above them and knowing if you're too high or too low (I compensate for the lack of a wireframe by using FSRepaint to check positioning quickly).The mapping on the vertical stabilizer in the frontmost area (near the APU intake) is quite dodgy. No biggie if the whole aircraft is colored in one tone only, but as soon as stabilizer and fuselage feature two different colors (see my Lufthansa paints in my thread), the area ends up in a mess. Subsequently, I had to take artistic license there.
Also I'd really like the paint kit to tell me where certain parts are on the model, since it's quite hard to figure out where cockpit windows or the vertical stabilizer are just by looking at a rough outline of the part on the texture sheet.
A UVW render from GMax, say wireframe rendition of the part featured as a separate layer would really, really help!
And lastly, the windows of the model are off. The starboard side has too many windows and both window rows are too far forward.
I think I should forward this to PAD, despite talking about freeware here...
I compensate for the lack of a wireframe by using FSRepaint to check positioning quickly.
I'm just glad they even offer Layered paint kits to be honest. Too many times I've downloaded "so-called" paint kits that ended up just being one flat texture with the panel lines and rivets as part of the texture so there was no way to add shadowing, hilites, etc. . .to me that's not a paint kit.
A UVW render from GMax, say wireframe rendition of the part featured as a seperate layer would really, really help!