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Guided weapons in FS .... comming soon to a simulator close to you!

Just wondering if this is still in developement and if it will be released soon.It has been about a month and a half since the first post so Im just wondering. This will be an amazing addon for FSX once its released.
 
I was wondering if this was made with the missions tool? I had done this a bit back with a WW2 pack http://www.fspilotshop.com/product_info.php?products_id=1961 which includes multiplayer combat.. you can shoot each other down but only the person shot down will see the effects of their plane on fire..I had tried using attached effects in the planes but only objects like boats or ground vehicles would light up..I heard that FS Host lets you see the effects in MP
 
No, it's not made with the mission tool. It's a plugin DLL that simulates weapons. So far it does not support multi player, however it is planned to do that eventually.

Yes, it is still in development and at the moment there is no release date set.
 
To Phlerp

Is there any chance that you can release some guidelines for developers so that we can take advantage of your dll ? I am currently making the FSX version of the FT-6G FAC Texan for the next SkyUnlimited release. This version carried 12 smoke rockets for marking targets. In the FS9 version I just attached a visibility switch to the salvo switches in the cockpit and the rockets would disappear four at a time as each switch was flipped. But there was no visual of the rockets (unguided) leaving the plane or hitting the ground. For the FSX version I'd like to give the player/pilot the chance to see the rockets really work. From what I've read in your posts, your add-on will give folks just that ability.

Right now the smoke rockets are modeled individually. Is there anything else I need to do to get the model ready to be used by your add-on?

Thanks
 
Did you mean will or did you mean won't work in missions ? :isadizzy:

I'm hoping to provide a model that's mission independent for it's features.

I've seen other FSX models that launch rockets, but I didn't want to contract a programmer to help me set things up. (Resources are limited at the moment) If this plugin works as demonstrated then there might not be a need to re-invent the wheel so to speak.

It's similar to building 3d landing lights. It's already been done by another company and the simple solution seems to be provide customers co-ordinates for the lights instead of trying to build a custom version of my own.
 
It will work with missions only
Prowler

PS:sorry for me being not much help right now, i´m just passing by, throw me a pm
 
What Prowler is saying is that there is a way to make unguided rockets visually fly from your aircraft and have visual effects on impact with the ground in missions. However that has nothing to do with FSW. My weapons module will work independently of modes in the simulator.

About guidelines of how you can interact with the weapons module, I will at least to start with, only make it work with licensed add-ons, which practically means only payware. If you are interested in licensing my module, then contact me. However, at the moment I don't know when it will be ready for release, so if you want to release your aircraft with weapons tomorrow, FSW might not be your solution.
 
Thank you gentlemen. I think I'll take a wait and listen position on the matter of animating the smoke rockets on the T-6. I currently have a full plate with other projects so I've got plenty to do at the moment.
 
Mr. "phlerp,"

Please go ahead with your plans, I'm anticipating good results at the end. I hope to use it with many payware aircraft in my inventory, including my Aerosoft F-16, Iris Pro F-14, AlphaSim A-6 & EA-6's and FSDT/CaptainSim's F/A-18A (FSX Acceleration) & F/A-18D's (XLoad), etc.

My only question, at this time, is will these payware models need to be modified again by their developers, in some/any way, to use your FSW module? I would imagine that doing so may restrict the number of payware products that could use it. However, I await your conclusions on the matter.

Praise God for nice little "Toys" like this and Thank you for making another FSX dream of mine come true.:applause:

Good Luck! :wavey:
 
Mr. "phlerp,"
My only question, at this time, is will these payware models need to be modified again by their developers, in some/any way, to use your FSW module? I would imagine that doing so may restrict the number of payware products that could use it. However, I await your conclusions on the matter.

Yes, they will have to be modified, but the modifications to the 3D model is just a few small modifications. Most of the stuff that needs to be done is in the weapon systems (targeting, launching, arm switch, etc) and those things are done with gauges. I also hope to be able to offer some standardized gauges to those payware producers that don't want/can fix their own.
 
Yes, they will have to be modified, but the modifications to the 3D model is just a few small modifications. Most of the stuff that needs to be done is in the weapon systems (targeting, launching, arm switch, etc) and those things are done with gauges. I also hope to be able to offer some standardized gauges to those payware producers that don't want/can fix their own.
Mr. "phlerp,"
Thank you; it sounds promising... I await your release and have already suggested it to a couple of developers.

:wavey:
 
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