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GlobalEnv_AC_Chrome - big problems

"How come David is calling a reflection map created by Icarus? But anyway - copying my "GlobalEnv_AC_Chrome.dds" and saving it in the Texture folder as "GlobalEnvTest.dds" has SOLVED the problem! "

CBRIS - this file "GlobalEnvTest.dds" is in fsx default texture folder as standard IIRC- don't think that the model reference to that texture name implies that use of Icarus' texture at dev time... perhaps search to find that file in fsx folder structure as well to verify, at work so cannot confirm now.

You paintwork - as always, is breathtaking !:ernae:
 
"How come David is calling a reflection map created by Icarus? But anyway - copying my "GlobalEnv_AC_Chrome.dds" and saving it in the Texture folder as "GlobalEnvTest.dds" has SOLVED the problem! "

CBRIS - this file "GlobalEnvTest.dds" is in fsx default texture folder as standard IIRC- don't think that the model reference to that texture name implies that use of Icarus' texture at dev time... perhaps search to find that file in fsx folder structure as well to verify, at work so cannot confirm now.

You paintwork - as always, is breathtaking !:ernae:

yup the GlobalEnv_AC_Chrome.dds and GlobalEnv_AC_Chrome are both defult textures and are located in the main texture folder. The developer has to select either (there both the same, just different sizes if i recall) and place it into the reflection material slot in max/gmax otherwise the plane wont reflect. You can also create your own custom reflection map and call it whatever you want, make sure its the one selected in the material slot, plonk it in the aircrafts texture folder and the sim will read that one instead of the one in the main texture folder.

Also if you put the defult GlobalEnv_AC_Chrome texture in the texture folder the sim will that one first and ignore the one in the main fsx texture folder.

:engel016:
 
Well you may be right - it was just that the icarus model had that "test" and I don't recall having seen it before, but if it is a default texture, it seems strange that to change the Mustang reflections I have to change the "Chrome" and to change the Eagle reflections I need to change the "Test".

Still, I am only the painter, not a modeller...

...and thanks. More piccies of the latest 2 paints in the Eagle thread...
 
Well you may be right - it was just that the icarus model had that "test" and I don't recall having seen it before, but if it is a default texture, it seems strange that to change the Mustang reflections I have to change the "Chrome" and to change the Eagle reflections I need to change the "Test".

Icarus most likely selected the "test" one in the material slot, all the defult planes use the chrome one. It gets really fun when the developer makes their own, they could call it "penutbutterandjellyjam.dds" and it'd still work, FSX doesnt care what you call a texture so long as it matches whats in the material slot in the design program :icon_lol:
 
Got it. Thanks everyone who helped - you all did.

The "Test" is indeed larger. So now I can "make my own" and save them with the new aircraft texture and theoretically make my own chrome effects to suit the model - and not just have to rely on some developer to get it right :ernae:

(just kidding guys - but it does open up another aspect of re-painting for us)
 
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