HI CKissling,
no need to make a BGL, editing existing files does the work for you, I guess.
I have done this soem time ago and already posted it here (not uploaded, as its a beta)
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From the quick written readme:
Hi, these files change the
medium muzzleflash used by the cannon to a larger one.
(By default, the visual effects of the gun and cannon are the same)
Note: All weapons assigned to that effect will show the larger flash now.
That means, for cannons firing to the side, you need to tell the game, to use another effect: The normal small ones!
You can change that in the aircraft.cfg:
[GUNSTATIONS]
gunstation.0=
1......
(That 1 behind = means, it looks like a cannonflash)
turn it into 0 and you have the normal flash back again.
(Of course you also need to turn some of the 0 into 1 to show the effect at your cannon entries.
(By default, they are more or less mixed, because both effects actually looked the same yet)
Turning the visual effect into a larger one does not affect the trigger to fire the cannon
(The third figure in the gunstation-line is used for that, use 1 (gun) or 2 (cannon) here)
This is a Beta and will only change the outside effect
It is done by changing figures of the original effect to a larger scale and adjusting the locations of the subeffects.
INSTALLATION
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+ back up your files, so you can switch back, if you don`t like it.
+ replace the original files in the effect folder
+ change *.dp entries of your plane like described above.
Jaxon
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Get it here:
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Jx_fx_Muzzleflash.zip