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Moving location of SimObjects folder?

?????
I have several folders on various drives containing many of
my "SimObjects". I didn't have to touch the aircraft.cfg files
at all. FSX "finds them" via the statements in the "Main"
section of the fsx.CFG file as shown in my original post above
in this thread .

Paul

I add the following line to the cfg file:

ui_typerole="WWII Aircraft"

Where "WWII Aircraft" is a sub-folder on my I drive in a folder called "Hangar"

The file path is:

I:Hangar/WWII Aircraft

I have added the following to the [Main] section of FSX.cfg

SimObjectPaths.6=I:\Hangar\Spacecraft
SimObjectPaths.7=I:\Hangar\Vintage
SimObjectPaths.8=I:\Hangar\WWII Aircraft
SimObjectPaths.9=I:\Hangar\Nasa
SimObjectPaths.10=I:\Hangar\Military
SimObjectPaths.11=I:\Hangar\Business Jet
SimObjectPaths.12=I:\Hangar\Trainer
SimObjectPaths.13=I:\Hangar\Civilian
SimObjectPaths.14=I:\Hangar\Jet Transport

If I do not add the ui_typerole="WWII Aircraft" line to the aircraft.cfg file they do not show up in FSX

Hope this helps explain it.

-G-
 
I add the following line to the cfg file:

ui_typerole="WWII Aircraft"

-SNIP-

If I do not add the ui_typerole="WWII Aircraft" line to the aircraft.cfg file they do not show up in FSX

Hope this helps explain it.

-G-

The "ui_typerole=" is only used by FSX when you FILTER
the aircraft selection screen..."ui"=user interface.

If you set the filter on the aircraft selection screen to "All"
or whatever the term is, then the aircraft would show up without
having an entry for the "ui_typerole=" line.

I don't use the filters but instead create different fsx_xxxx.cfg versions
to limit what is shown on my aircraft selection screen.

Paul
 
. . . . .I don't use the filters but instead create different fsx_xxxx.cfg versions to limit what is shown on my aircraft selection screen.
Paul
Now that's a cool idea but it wouldn't work for me because I tend to jump from aircraft to aircraft during a long session of flying and I'd have to quit, get out of FSX and restart with a different configuration. Still in all the concept is a very good one.
 
I revived this one more time because I think I found a reason not to do this. . .at least in my case. I use FSRepaint to do repaints and I discovered that FSRepaint cannot find the airplanes now that I moved them. It finds the folders that they're assigned to, but it does not recognize the folder tree below the main folder.
 
Yep, this won't work. Amazingly, the sim itself has no problem finding the aircraft, but utilities that require the aircraft to physically be in the FSX directory do not find the airplane (FSRepaint and FSPanel Studio so far).
I rely on both of those tools, so, good idea, but not working so back they go.:isadizzy:
 
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