Hey all,
I am doing a jet. I am creating an effect. I have it dialed in the way I want it. Its so barely visible, that you can hardly see it, but its exactly the way it should look, (barely visible shimmering in a fast colum coming out of the exhaust).
What I would like to know is if there is a way to adjust the effect to be 'effected' by engine RPM?
For instance, if the turbine is at idle, the plume is slow. If at full throttle, the plume is very fast.
I went through the FS2004 Effects SDK and didnt see anything for this except Drag which is the element of the 'area' (wind speed, etc) that effects the colum of effect. My thoughts are that this is the only way, or else create several other levels of speed in other effects and have a gauge manage them per the throttle input.
Thanks for any advice.
Bill
LHC
I am doing a jet. I am creating an effect. I have it dialed in the way I want it. Its so barely visible, that you can hardly see it, but its exactly the way it should look, (barely visible shimmering in a fast colum coming out of the exhaust).
What I would like to know is if there is a way to adjust the effect to be 'effected' by engine RPM?
For instance, if the turbine is at idle, the plume is slow. If at full throttle, the plume is very fast.
I went through the FS2004 Effects SDK and didnt see anything for this except Drag which is the element of the 'area' (wind speed, etc) that effects the colum of effect. My thoughts are that this is the only way, or else create several other levels of speed in other effects and have a gauge manage them per the throttle input.
Thanks for any advice.
Bill
LHC