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Attention Piglet...

ColoKent

SOH-CM-2025
Tim,

There are a great many of us who love your T-33s...would you mind if others on the forum updated the existing FDE to enhance the performance of your model-- particularly in FSX-- and made it available to others so that we can continue to get the most out of your creation?

Thanks!

Kent
 
gets my vote. not that I count at all, just one of my all time fav a/c and would love to see it in FSX.
 
Been flying Tim's T-33 for a long time in FSX. . .goes to show what I know, lol. I thought it was fine just the way it was, lol.
 
ok.. i'm tightening up a p-36 at the moment.. couple more days and i'll have a little clear space and can get a start on this one.. Thanks piglet..:D
 
Tim...

...is there any chance of updating the model to FSX standards???? (And perhaps adding a version with a travel pod???). I love the existing airplane-- an FSX version would be all the better...

Thanks,

Kent
 
afraid i only crunch numbers.. Piglet would have to pull the original model back into his 3 software and rerender it for fx changing all the animations and things. it can be a lengthy process..
 
afraid i only crunch numbers.. Piglet would have to pull the original model back into his 3 software and rerender it for fx changing all the animations and things. it can be a lengthy process..
Yea, cause knowing Tim, it wouldn't be a half__s job. It would be a totally new project. My guess is he has plenty to work on right now. He consented to having the FDE updated. That sounds like a good plan for now.
 
With ailerons and elevators and rudders, FS auto-adjusts the length of travel 'IF' (if...........) you did not animate the parts mentioned. Animating them will 'probably' cause them to fully animate through their travel in FS, via 'l_aileron_01' name tags, etc...


But with stock tagging, usually the 'config' file will ask for max extension angles for each control surface and the game engine animates them appropriately.



Bill
 
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