M
MCDesigns
Guest
I had a burst of inspiration today, I guess it's because I finally finsihed one of my non FS projects and it was a load off my mind. I got quite a bit done on one of my (many) FS projects and figured I post a sneak peek.
Anyhoo, the project takes place in Holger and Bills beautiful Tongass area, nestled in a valley. It has a sloped runway, a dock for float planes and features mostly custom objects with some subtle animations (sign sways with the wind), etc. I like creating the little details that make things more visually realistic at ground level, so I am open to suggestions on any of these things. The ground textures are done by using a photoreal map with my own custom texture since there is no sat imagery in this area. This way I can be assured everyone will see the same thing and it will look better than just custom landclass. I still have a few objects to create and then finish the seasonal textures, but it's coming along nicely.
this is just the dock area, it will have a couple of more buildings and the path you see leads to the larger area with the aircraft parking, office, rental cabins, etc.
Anyhoo, the project takes place in Holger and Bills beautiful Tongass area, nestled in a valley. It has a sloped runway, a dock for float planes and features mostly custom objects with some subtle animations (sign sways with the wind), etc. I like creating the little details that make things more visually realistic at ground level, so I am open to suggestions on any of these things. The ground textures are done by using a photoreal map with my own custom texture since there is no sat imagery in this area. This way I can be assured everyone will see the same thing and it will look better than just custom landclass. I still have a few objects to create and then finish the seasonal textures, but it's coming along nicely.
this is just the dock area, it will have a couple of more buildings and the path you see leads to the larger area with the aircraft parking, office, rental cabins, etc.
