TheOptimist
Banned
1. If you have images with different levels of detail (i.e. some parts 30cm, som 1m resolution), obviously you have to set the slider at 30cm to see the better textures. However, does FSX use any more resources to to 'try' to render the 1m areas in 30cm resolution? Essentially which one of the below is it?
- FSX tries to render everything in 30cm and thus takes up a lot of power (and you might as well have made it all 30cm)
- FSX renders 30cm bits in 30cm, then 1m bits in 1m, and uses the appropriate resources for each.
2. If I was to make a scenery object with potentially hundreds of angles and faces, what slider (if any) would determine how many of these angles are rendered? Or would it be shown in full regardless of slider settings (assuming you have scenery on the appropriate setting).
3. Does anyone have high resolution satellite tile servers/websites and/or high resolution meshes? I cannot use google earth, and Virtual earth/bing/yahoo is not good enough.
Thanks!
- FSX tries to render everything in 30cm and thus takes up a lot of power (and you might as well have made it all 30cm)
- FSX renders 30cm bits in 30cm, then 1m bits in 1m, and uses the appropriate resources for each.
2. If I was to make a scenery object with potentially hundreds of angles and faces, what slider (if any) would determine how many of these angles are rendered? Or would it be shown in full regardless of slider settings (assuming you have scenery on the appropriate setting).
3. Does anyone have high resolution satellite tile servers/websites and/or high resolution meshes? I cannot use google earth, and Virtual earth/bing/yahoo is not good enough.
Thanks!