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New Project...

Bill i use Max 2008, and it's likely to be a keeper in my eyes, this as i said is my first foray out of FSDS where the furthest i ever got was scenery items for my own use...

Roger that.

I just found out why mine will not export. I purchased Max 2009, not Max 9. Seems Max 2008 and Max 9 are the last versions that work for the FSX SDK.


Nice progress on your model!



Bill
 
I recently obtained version 9 and it will not export or load the FSX tools.

Bill

Strange, it should do both. I think that there was a thread on installing max 9 over at the Free Flligh tDesign forums.

Have fun with the new features. :guinness:

Best wishes
steve p
 
starting to make some progress... hopefully once i get back from the gym i'll be able to continue work, maybe even smooth the fuselage out some and add the spine aft of the canopy (And Round it's mouth off more) :icon_lol::jump:
 
ok today i refined the intake 'Bullet' and got the inlet cut.... been a bit busy recently, only just had a chance to continue work... :icon_lol: still gotta smooth that fuselage and ventral tank i know..... ok just added another 2 images showing the bullet/cone support struts...
 
Modeling is the fun part...texturing and animations will be a PITA deluxe.

Whilst you may be correct about animation, I could not disagree more about texturing!

To me that is where a model comes to life. For me, modelling is tedious - but I love it when I can splash on the paint at the end.

With a brilliant texture you can make an average model look brilliant.

With an average texture a brilliant model will look average....

I don't paint planes (most paint kits aren't my cup of tea), but give me a finished model and I'll have it looking stunning in no time!
 
I nearly got married once so I could plan a stag do that involved me and my best man going to Thunder City to fly in a lightning. Some of you might deduce that I hadn't thought it through as there could of been some longer term consequences :icon_lol:
 
yeah consequence being would you ever leave thunder city? :icon_lol: i would but thats because without my Mrs i do stupid things.... i need to redo that inlet, it's not round enough... i sense a part being sub-divided so it can be round... :icon_lol:
 
Whilst you may be correct about animation, I could not disagree more about texturing!

To me that is where a model comes to life. For me, modelling is tedious - but I love it when I can splash on the paint at the end.

With a brilliant texture you can make an average model look brilliant.

With an average texture a brilliant model will look average....

I don't paint planes (most paint kits aren't my cup of tea), but give me a finished model and I'll have it looking stunning in no time!

Got some spare time?

I have a Do-328 in need for some textures and panel lines. :icon_lol:

The problem with creating textures is that I just don't know how to start or end up wanting things *too* accurate, which can be fairly frustrating.



Skittles, I believe he means the mapping, which indeed can be a real PITA :kilroy:

The UVW mapper itself, planning ahead in terms of texture layout, selecting every small face and map it....uuuurgh!
 
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