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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

bill lyons Pa22

. . . . .Considering how many years have passed without anyone else coming close to capturing that same combination of quality and value, even less so the unique personality of the packages, speaks ever more about the special talent we lost.

Like Tom and I wrote ... pretty much a gut kicker like having your puppy shot!

Ken
Well said Ken. He was unique in his abilities.:salute:
 
Bill's creations were the first ones that I happily paid for to get. He was the reason I created a Paypal account. I fondly remember the Travel Air series that he made and the barnstorming scenery that came with them, including a speeding train that you could chase. The Goose package was another classic that brought back my childhood memories of the "Golden monkey" show. I was also amazed by how responsive and kind he was when I emailed him with support questions. A true gentleman! It is a pity we do not enjoy his talent in FSX.

Now I can say I smelled an escence of Bill Lyons in Bill Lionheart's Tailwind, the minute I stepped into the cockpit. I truly believe Bill is following up closely on Bill's footsteps. Keep up the great work Bill!:wavey:
 
Yup...A true artist at his best for sure..

I also loved his Sikorsky...
 
speaking of the tri Pacer, i've been searching for a download of it for days, and it doesnt seem to be anywhere.. Does anyone know where a girl could get her hands on one???
Pam
 
Bill, wasn't it the TriPacer release and the ensuing criticisms over what was perceived to have been a "too early" release by some that was the beginning of the end to Bill's modeling in FS?

While I am not saying that things like that had no effect, it is far more complicated than that and some of Bill's reasons for quitting had nothing to do with FS.

RE: The various criticisms, the things that made Bill's work special to many of us were the very things that infuriated the nit-pickers, nay-sayers and rivet-counters. Bill was selling an experience and they just did not get it. (Still don't.) They wanted something else entirely. We see the same thing today when people cut and slash at certain developers. It isn't because those developers are bad, it is because those developers are not giving the cut & slashers exactly what _THEY_ want. And WHEN THEY DEMAND IT. (This is wasted effort, but I think the cut & slashers should get a life. Most of the developers actually have one.) And TeiscoDelRay who is even closer to Bill that I am/was will tell you that today Bill certainly has a life.
 
RE: The various criticisms, the things that made Bill's work special to many of us were the very things that infuriated the nit-pickers, nay-sayers and rivet-counters. Bill was selling an experience and they just did not get it. (Still don't.)

I can't imagine why they didn't "get" the model effortlessly clipping along 20 knots faster than its real-life top speed and texture corruption first-time repainters learn how to avoid. That was never an "experience" that Mr. Lyons had sold before.

Once again, don't get me wrong, some of the criticism was not as polite as it should have been and Mr. Lyons's departure is a loss to the hobby, but the "Bill could do no wrong, all of the critics were just philistines" attitude is a little over-the-top.
 
Hey Pam,

Go to Flightsim.com and look up Bill Lyons. It 'should' be there.



Falcon,

I think you are right. A few people were upset with the Tri-Pacer, such as the soundpack. They hurt his feelings and that was the beginning of the end.

I 'think' his Swedish biz jet was his last endeavor. Great plane.

Did anyone ever note how his ideas and programming always went into the next Flight Simulator? The Piper Cub he did was a huge success and started a popular website for all that owned it, where they would all fly together and meet at places. Next FS (FS2004) had a brilliant Cub in it. With the Swedish jet, he had done rain effects on the ground, moving wings, and a few other effects. They were in FSX when that came out. His rain drops hitting the ground was just a freaking brilliant bit of work.

Yep, as I think about it more and more, the Tri-Pacer was my funnest plane of his to fly. Second was the Pitcarin Autogyro from Golden Hawaii, and then the Sikorsky.

Did anyone get the Stinson package? You start off with a glider you build at your farm on a mountain near a small detailed town that has a Bijou theater. As you learn to fly, you get a small Pietonpol camper plane (homebuilt) and you fly that around. It has a batter dry-cell powered radio you listen to music too as you fly around. Has old tunes in it. You make a tent like hanger for it. Then you get a big new Stinson and it has a radio in the back with old tunes also, you make a first class hanger for it, and you fly that down to town below the mountain....

Later, in his Zeppelin package, he designs the Macon super zep to fly over the farm house on that mountain in AI traffic, lol...

Awesome work from an awesome, historic FS dev...

:salute:



Bill
 
Hi All,
I'm new here and wanted to say hello. Bill has moved onto another hobby. He's back into RC flying. I don't know him but a friend of mine is friends with him, and he stops over to see him once in awhile. From what I gathered he has no interest in doing FS modeling anymore. What a shame. I always liked his FS models.

Cheers
Jim
 
Yes Bill still builds models but these are small electric rc planes. Bill lives about an hour away from me so we get together from time to time. His electric planes are the same quality that his virtual ones were and fly great. I will see him this summer at some electric plane meets and try to snap a pic when he isn't looking :)
 
Thanks Bill.. Found it.. I'll probably need to correct the alpha layers on the textures, and then i'll start seeing what thet FDe is like.. I dont want to change it really but just bring it into FSx. There are certain works of Art that just shouldnt be allowed to disappear, such as Bill Lyons and Milton Shupes aircraft. Hopefully, we can maintain these planes so that people can continue to enjoy them irregardless of what flight sim version they're running..
 
,,,,welcome JIM hope you enjoy your stay:wavey:

................to me BILL N LYNN were legends

................the TRI was to me a whole new level of model

................wheels, skis, floats.

................tie downs, chocks ,tanks

................hangar, missions.

...............engine

................family, (plus lighted pipe in the ashtray)

...............and "virtual plus" (placement icons to easily get around))

..............and all for FREE

..............i thought all my xmas had come at once DEFINATE IMMERSION

..............just a brilliantly engineered package

................cause the MONOGRAM plastic model(with hunter and dead cougar) was one of my GA faves when i was a youngun

....................damn dem complainers i say damn en
 
I dont know what the heck the complainers were complaining about..
In FSX the little tripacer flys quite nicely for me. Only four gauges were inopperative, which says a lot because ive had some fs9 stuf where all the gauges failed fsx. There's some texture stuff where the alpha channels got flipped and the front windshield is pretty frosty but nothing that cant be fixed in an hour or two.
Over all, shes a sweet little plane.. I'm gonna have fun with her..
Pam
 
I don't think the thread originator was complaining, he was merely saying there were a few issues in FSX and was asking if anyone had done an update. I assume he doesn't know how to update a plane just like me. I read it as a question, not a complaint.
 
Oh No, No,, i was talking about the original complainers from the original release in FS9.. i know theres a big big difference between the way FS9 interprets an FDe and the way FSX does, but in FSX, this little girl ( yes, its a girl :;chuckles: ) flies real nice.. hehheh.. if people back then thought this bird flew badly, they should have tried Ito-Sans Boeing SST.. Now THERE was a bad flight model..
 
For several years I always wondered why Bill left FS. The only thing I knew of was a random post saying that he had been ill. Many thanks to those posting here for the insight.
 
I dont know what the heck the complainers were complaining about..
In FSX the little tripacer flys quite nicely for me. Only four gauges were inopperative, which says a lot because ive had some fs9 stuf where all the gauges failed fsx. There's some texture stuff where the alpha channels got flipped and the front windshield is pretty frosty but nothing that cant be fixed in an hour or two.
Over all, shes a sweet little plane.. I'm gonna have fun with her..
Pam

Warchild I'm very curious to see if you will succeed in solving the texture problems.
When I tried importing this beautifull bird in FSX, I had severe display issues on the sides of the aircraft, the textures were being masked by some black part, I never understood why, nor how to solve this problem :/
 
He was also upset with FSX. Some things were taken out that were in FS2004, like views (panel views you can program in). He was on the Beta team and we all saw each others questions and notes. The changes to FS were overwhelming. I think that might have been a factor also.

Fun plane! Thanks for posting those screenshots from the Instructions Egypt. I had forgotten about a few of those.



Bill
 
Warchild I'm very curious to see if you will succeed in solving the texture problems.
When I tried importing this beautifull bird in FSX, I had severe display issues on the sides of the aircraft, the textures were being masked by some black part, I never understood why, nor how to solve this problem :/

yup.. same here.. on the port side it would be the cargo door on the starboard side, i'm not sure.. i'm gonna spend some time here and there seeing what i can do, but i dont have much self confidence when it comes to working with textures.. hopefully, someone with a lot more talent and experiene than i have will find a correction for them. i'd really love to see this plane flying in fsx, even as a port.. its worth it.. :)
 
I can't imagine why they didn't "get" the model effortlessly clipping along 20 knots faster than its real-life top speed and texture corruption first-time repainters learn how to avoid. That was never an "experience" that Mr. Lyons had sold before.

Once again, don't get me wrong, some of the criticism was not as polite as it should have been and Mr. Lyons's departure is a loss to the hobby, but the "Bill could do no wrong, all of the critics were just philistines" attitude is a little over-the-top.

That's interesting. On any given day, depending upon density altitude and temperature at altitude, I can obtain more than 20 knots of variance in indicated airspeed for a given power setting.

Does this mean I should consider the "flight model" of my Skyhawk and Cessna 310R "poorly modeled?"

BTW: I remember flying the Piper Tri-Pacer, and I do not recall it "effortlessly clipping along at 20 knots faster than its real life top speed." In fact, I vaguely remember there being a red line on the airspeed indicator, which defines Vne, and never getting close to it in level flight at full power, even at sea level.

But, perhaps my recollections are somehow flawed.

Cheers,

Ken
 
That's interesting. On any given day, depending upon density altitude and temperature at altitude, I can obtain more than 20 knots of variance in indicated airspeed for a given power setting.

Does this mean I should consider the "flight model" of my Skyhawk and Cessna 310R "poorly modeled?"

BTW: I remember flying the Piper Tri-Pacer, and I do not recall it "effortlessly clipping along at 20 knots faster than its real life top speed." In fact, I vaguely remember there being a red line on the airspeed indicator, which defines Vne, and never getting close to it in level flight at full power, even at sea level.

But, perhaps my recollections are somehow flawed.

Cheers,

Ken

Ken,

The Tri-Pacer as released flew like a veritable rocket for me, well in excess of any published real-world performance data. I am not the only one who thought so.

But, of course we were all just complaining for the fun of it, we really got a kick out of running one of the most beloved developers in the community down. :kilroy:
 
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