Hey KK,
I'll try to get to these in order.
Steering: As covered in the FAQ, the steering is lite and doesnt grip the tarmac well. I could reduce the turn angle but then she wouldnt corner tightly when taxiing around slowly, like when turning into a parking spot. What is happening is that if you turn with alot of input (rudder pedals or twist stick), you overturn and the tire is sliding. Try using minimal input on steering and see how that does for you. Using small steering input makes it handle completely different when at speed, such as slowing down after a landing.
Gear Animation; too soft: I like the gear to move that much in the front. To me, it looks real. It was a personal touch. Its quite easy to modify that. One can adjust it using other aircraft nose gear settings and experiment with a animation that better pleases them.
Performance: The jet thrust setting is an odd one that I had to decide on and go with. If I lower it, she doesnt max out at high altitude. If I make her cruise properly, she seems overpowered at low altitude. She might seem overpowered at low altitude, but she then becomes underpowered at high altitude. I had to make a call and made a balance between the two.
This is another reason I wanted Aces to consider a new way of making airfiles, or a way of programming them, by setting up speeds, (absolutes) through hard core settings. I could not figure out what in the world setting causes a jet to lose thrust at high alt. They should run best at high alt. But.... (the clencher). This is a 'hybrid' airfile set, made from a Jet and a Turboprop. I wanted a plane that was powered by a jet, so I created my own from two templates, so I must have a high alt low performance table that is causing the jet to be weak at high alt. Thats my theory... (stack of sticks.. move one and you move 5 other ones... )