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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Orbx releases Bill Womack's 7S3 Stark's Twin Oaks Airport for FTX PNW.

JayKae

Charter Member
Orbx releases Bill Womack's 7S3 Stark's Twin Oaks Airport for FTX PNW.

Nestled in the rolling farmland of the fertile Willamette Valley near Portland, Oregon, Stark's Twin Oaks Airpark is ideally located for sightseeing in the Pacific Northwest. The rural location makes for less traffic and a relaxed atmosphere, while providing an easy jumping-off point for flights to either the coast to the west, or the rugged peaks of the Cascade range to the east. The scenery includes a large area of 30cm/pixel aerial photoreal terrain, featuring the various orchards, Alpaca ranches, and small farms in the area. One special point of interest in the area is the massive Glacier rock quarry, located a few miles to the southeast of the field. And what is possibly a first for an FS airport: multiple elevations. Twin Oaks is carved from the side of a gentle slope, and as a result, the Starks' house, garage, and two of the hangars are on a hill overlooking the rest of the field. Lead developer Bill Womack has obsessively researched and photographed the airport over the last few years, with the enthusiastic support of owners Bob and Betty Stark. We're proud to offer the definitive sim rendition of one of Oregon's aviation jewels. For more information and to purchase visit http://fullterrain.com/product_us7S3.html
 
SSSUUUUHHHHWWWEEEEEEEEEEEEEEEEEEEEEETTTTTTTTTTTT!! :applause:
Off to get it now!!!!! :running:

From my understanding based on what Bill posted in one of the forum threads here, while it would look much better with FTX PNW around it, it does not require it. Just stating so users can get it if they haven't decided on FTX PNW yet or if they are waiting on the DVD. Please correct me if things have changed and this is not the case any longer..
 
Not quite true. You do need PNW to get a lot of the fx, 3D lighting, traffic, custom autogen and other bits and bobs around the scenery area. You will also find elevation incompatibilities if you are using default FSX with this scenery.

We market it as an FTX airport, which makes the assumption you have PNW installed ;)
 
Absolutely awesome scenery!!!!! Spent all evening flying expanding circles in my A2A Cub just trying to take it all in.
 
Absolutely awesome scenery!!!!! Spent all evening flying expanding circles in my A2A Cub just trying to take it all in.

Thanks for the kudos, guys. The beauty of the Cub is that you can fly all day and never leave the confines of the 7S3 area. :icon_lol:
 
A huge congrats to Bill on this release! This one's selling like hotcakes and for good reason - it's just about the most charming airfield you could visit. Oozes atmosphere.
 
Only did one quick flight around there right after I installed it. I've been too busy but now the weekend is here and I'm just going to get in a nice slow taildragger and explore the area. I am confident I will like what I see!

BTW good show guys, combining two quality airfields with the release of the NA Blue. They are both also excellent starting points so check out the different types of terrain in PNW!

:icon29:
 
What an amazing bit of scenery!
Absolutely love it. So much detail!

Bill I have all the add ons in your signature that have been released (you need to update it, your sig that is). I've learned that if you develope it, I will purchase it as soon as funds will allow. You are a true FSX artist.:medals:

Emma X please:jump:

:running:Off to the Starks' for another flight.
 
Thanks 2low. You're 2kind. :icon_lol: I just updated my sig with the new info, so thanks for that as well.

Now, off to Emma!
 
Not too kind at all. You have the Midas touch.

Midas, FSX Gold, get it? Bad pun yes. I'm off to bed, you go to Emma.:icon_lol:
 
I have the PNA demo, and I want to buy this airport. It looks great, but over at flightsim.com there were reports of a 150 foot tall tree directly in your approach path on final to one of the runways. Is that true? Are they going to fix it?
 
I have the PNA demo, and I want to buy this airport. It looks great, but over at flightsim.com there were reports of a 150 foot tall tree directly in your approach path on final to one of the runways. Is that true? Are they going to fix it?

Somebody's trash-talking my baby, eh? No, there should be no problems with trees interfering with landings. I've made hundreds of approaches to the field without once snagging a branch. I'll have to go searching on flightsim.com and see who's spreading rumors.

One thing: if you decide you'd like 7S3, consider getting the full PNW package as well. It really amps up the look of the whole northwest, and Twin Oaks was designed to fit seamlessly within it.
 
Somebody's trash-talking my baby, eh? No, there should be no problems with trees interfering with landings. I've made hundreds of approaches to the field without once snagging a branch. I'll have to go searching on flightsim.com and see who's spreading rumors.

One thing: if you decide you'd like 7S3, consider getting the full PNW package as well. It really amps up the look of the whole northwest, and Twin Oaks was designed to fit seamlessly within it.

That was a while ago,

I'm late to the ballgame, that was old. You'll really have to go hunting for it. To be honest, I had dismissed these releases but liked the demo. I liked the Aussie fields but not the regional packs.

Anyway, whatever runway is not in front of the field has a tree. The one by the road. It's 150 feet tall and interferes with a normal glideslope. All your fields are beautiful guys, but when you get that detailed the scale problems with FSX show up. It's no big deal for a tree to be 7 times it's normal size. Oaks actually dwarf 747s in the game.
 
That was a while ago,

I'm late to the ballgame, that was old. You'll really have to go hunting for it. To be honest, I had dismissed these releases but liked the demo. I liked the Aussie fields but not the regional packs.

Anyway, whatever runway is not in front of the field has a tree. The one by the road. It's 150 feet tall and interferes with a normal glideslope. All your fields are beautiful guys, but when you get that detailed the scale problems with FSX show up. It's no big deal for a tree to be 7 times it's normal size. Oaks actually dwarf 747s in the game.

Sorry, but I just haven't seen that tree, and I've made a LOT of approaches to the field from both ends. Can you point me to a screenshot?
 
Sorry, but I just haven't seen that tree, and I've made a LOT of approaches to the field from both ends. Can you point me to a screenshot?


I'll definitely try for you. Maybe I'll sucker my neighbor into buying it.

Have you guys considered time-limited demos of the airports? Those are my favorite out of all your products.I've got quite a few.
 
I'll definitely try for you. Maybe I'll sucker my neighbor into buying it.

Have you guys considered time-limited demos of the airports? Those are my favorite out of all your products.I've got quite a few.

It's no small thing to do a time-limited demo of scenery. The only systems I've seen that allow for something like that are either rife with other problems, are easily hacked, or both. We rely on designing for performance, and papering the web with screenshots from all angles. I'm big on giving potential buyers the tools to educate themselves before plunking down their hard-earned cash.
 
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