I know that this was answered revently,,,

Thanks to both above posters; I've learnt a lot thanks to this fascinating thread. sc7500 that helps a lot.

It's very interesting re. .303 armed Hurricanes, because Oleg Maddox and his 1C team have also drastically underestimated the firepower of his Hurries 1 & 11b over in il-2! Its been one of the biggest beefs since the game first came out. Some people are concerned he's going to make the same mistake with his upcoming BoB release......

Even the 12 gun Hurrie 11b has a job to down even a Ki-43-1 in his game which is just plain dumb as I've read combat reports where Hurrie 1 & 11b's have almost cut this delicate IJAAF fighter in half.

I've got the 1% Hurrie 11b in cfs2 and its weapon performance is spot-on.

Gonna spend the some time fiddling with my weapon stats now - having first made sure I've got a back-up copy of course.

Tony; yep your modified G4M2 dp works for me - much more realistic without making it too easy. Of course the SG Betty is a G4M1 so I've got both in my game anyway.

I guess the best thing MS did was make the game open structure so we can at least improve it.

I agree, and it's the main reason I stay away from CFS3. It's not compatible with anything, though some have used the CFS3 graphics files for CFS2 mods.

I am still working on cannon, here's my personal settings for machine guns:

German/Japanese 13.2- 19.6
.50 m2- 18.4
Breda 12.7-17.5
.30 Browning- 12.2
7.9-12
303/7.7/Soviet 7.62-11
Fr/It 7.5- 10

Rounds of this nature in the .30 region I have little info on I set for the more generic 11.

The Jap/Brit/Russ 7.7-.303-7.62x54 were ballistically the same round.I got several Mosin Nagant carbines, I want to get a full length M/N 91-30.I have a Finn M39 I'm building a Dragunov stock for.

My ballistic info is based on Small Arms Of The World 1965 and 1980 editions. I hope this helps.

Bones

a gun-by-gun analysis would hone these, that would take months.
 
Interesting stuff. Realistic ballistics/muzzle velocity is an oft overlooked portion of combat flight sims. Believe one of the worse performing 20mm cannon was the early (A6M2 Zero) Japanese one?

Yep I finally dumped cfs3 recently, I only really plodded on with it because of running MAW, but the ai seems a little weird to put it mildly, and the mb was a right pain in the ventral gun position. Then there was the stuttering graphics - no matter how powerful your pc is? So the day I found a mint boxed copy of cfs2 I liberated myself and dumped the cd's.

I'd forgotten just how much fun cfs2 can be. Enjoyed setting up various planes as enemies in QC and going for high scores with respawn enabled! :wiggle:

I'm also addicted to my modded install of il-2 of course - that's one of the reasons i dumped cfs3/MAW because I can fly all that Malta/Africa etc stuff in il-2. :jump:

Tell you what though; maskriders airfields are better than anything in il-2!
 
Interesting stuff. Realistic ballistics/muzzle velocity is an oft overlooked portion of combat flight sims. Believe one of the worse performing 20mm cannon was the early (A6M2 Zero) Japanese one?

Yep I finally dumped cfs3 recently, I only really plodded on with it because of running MAW, but the ai seems a little weird to put it mildly, and the mb was a right pain in the ventral gun position. Then there was the stuttering graphics - no matter how powerful your pc is? So the day I found a mint boxed copy of cfs2 I liberated myself and dumped the cd's.

I'd forgotten just how much fun cfs2 can be. Enjoyed setting up various planes as enemies in QC and going for high scores with respawn enabled! :wiggle:

I'm also addicted to my modded install of il-2 of course - that's one of the reasons i dumped cfs3/MAW because I can fly all that Malta/Africa etc stuff in il-2. :jump:

Tell you what though; maskriders airfields are better than anything in il-2!

Spud, the Type 99 Model 1 20mm could make a mess of a fabric covered biplane and the weaker hybrids of fabric/metal, but against the more modern designs of the P-40, F2F, etc, it's shortcomings became apparent. Like Germany, Japan expected to sweep through Australia and to the California coast, and the Model 1's retention for as long as it was was merely typical shortsightedness. Note that all the 1930s biplanes we love that saw combat were still armed with the WW1 setup of 2 rifle caliber machine guns.Designers worked with what they had and hung a gun from where ever they could and even right on through 1942 they still had the 2 nose mounted rifle caliber guns. For it's time the Zeke was heavily armed, it was quickly outclassed. On his last missions in the war as it drew to a close, Saburo Sakai made a strange statement in his autobiography. He said, "Our Zeros have 4 cannon now..." I've tried for 33 years to track down this 4 cannon Zero, the Reppu and George did, of course, I don't believe the Reppu ever saw combat. I've stated before the ultimate atrocity was the guns of the Bf-109F(Adolf Galland shared my view). Galland stated it was a nice armament for a sportscar, not a warplane.

Very hard-hitting weapons was the postwar Russian NR 23, 30, and 37mm cannon.

I have Il2. CFS3, and Janes Israeli Air Force, never been taken out of the CD cases. I don;t have time but short spurts to engage CFS2, hopefully sometime in the future I'll get to fly these sims.

Bones
 
No I've never come across a 4x20mm cannon armed Zero - possibly a field mod at somewhere like Rabaul? I believe some A6M's (either 3's or 5's) there were experimentally fitted with bigger cannon for bomber interception work; some say these were 30mm, but did this gun exist in the IJN? My guess is that they might have 25mm converted for air use on site. But I may be wrong.........
 
No I've never come across a 4x20mm cannon armed Zero - possibly a field mod at somewhere like Rabaul? I believe some A6M's (either 3's or 5's) there were experimentally fitted with bigger cannon for bomber interception work; some say these were 30mm, but did this gun exist in the IJN? My guess is that they might have 25mm converted for air use on site. But I may be wrong.........

There was a Type 33 experimental serie of less than 10 aircraft armed with two 30mm cannons instead of 20mm cannons. Sakai probably refered to the 13.2mm machine guns added to the wings weapons.

Cheers

Pepe
 
I agree, and it's the main reason I stay away from CFS3. It's not compatible with anything, though some have used the CFS3 graphics files for CFS2 mods.

I am still working on cannon, here's my personal settings for machine guns:

German/Japanese 13.2- 19.6
.50 m2- 18.4
Breda 12.7-17.5
.30 Browning- 12.2
7.9-12
303/7.7/Soviet 7.62-11
Fr/It 7.5- 10

Rounds of this nature in the .30 region I have little info on I set for the more generic 11.

The Jap/Brit/Russ 7.7-.303-7.62x54 were ballistically the same round.I got several Mosin Nagant carbines, I want to get a full length M/N 91-30.I have a Finn M39 I'm building a Dragunov stock for.

My ballistic info is based on Small Arms Of The World 1965 and 1980 editions. I hope this helps.

Bones

a gun-by-gun analysis would hone these, that would take months.

DPED values are, in general, correct. I added values for some lacking weapons, as Madsen 23mm guns, at my sheets. I think we must create a thread to discuss weapons uniformization to create fair parameters for all.

Cheers

Pepe
 
....I think we must create a thread to discuss weapons uniformization to create fair parameters for all.

That would be nice for simple info sharing and discussion, but as far as uniformity for the sake of fairness to all, it would have little practicality in this particular forum environment where everyone pretty much flies privately as single players. No matter how the discussion goes, every soul is just gonna mod his/her dp's as desired, since there's no online play involved and your ONLY nemesis is the AI engine. As a constant CFS2 modder/tinkerer, i'm not very anal about historical accuracy in this imperfect $35 retail toy, as much as i love it. I leave a lot of room for my own creative expression in my mods.

Only when you get into multiplayer activities does uniformity and fairness come into play to level the field.
 
I think we must create a thread to discuss weapons uniformization to create fair parameters for all.

I was thinking the same way a while ago, but after a lot of gun research and tweaking I then realised that I also needed to recheck all damage models (some of them are simply atrocious), and then I went completely mad :gameoff: .
 
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