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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

F1 Islander released

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Is anyone else having problems with the landing lights not showing up? I didn't see an entry in the cfg file for them either. :kilroy:

EDIT: Disregard
 
Is anyone else having problems with the landing lights not showing up? I didn't see an entry in the cfg file for them either. :kilroy:

The landing lights are located on the outer wing leading edges...set time to dusk and have another look.
 
The Kotare paint is so epic...

Kotare.jpg


Good work Dan! :applause:


It looks like I mistook the lights for being off when they were switched on during the day. The effect during the day is very subtle.
 
Well, They really have got it quite close:

Great-Barrier-Airlines-Britten-Norman-BN-2A-26-Islander-ZK-REA-Auckland-International-AIrport-New-Zealand-AKL-NZAA.jpg


But the nose is off, they haven't got the curvature right on the top edge of the windscreen and the wing profile looks way too `thick` from this angle and the engine pods look a little disproportionate, but they've almost got it.

Here's hoping the inevitable patch fixes it, and it appears in the bargain bins soon!
 
But the nose is off, they haven't got the curvature right on the top edge of the windscreen and the wing profile looks way too `thick` from this angle and the engine pods look a little disproportionate, but they've almost got it.

It would seem the Kotare paint was assigned the incorrect nose. There is a short nose model included. I'd bet if you made the cfg change it would be the correct nose.

The plane was modeled from factory drawings and real photos of a real Islander, so it should be relatively accurate. Also, my eyepoint in my screenshot isn't level with the wings, it is above the wings, so you can't use that one screenshot to determine whether the wing is too think or not. :salute:
 
I definitely see the problem with the windshield. I hope that gets better.
 
Sorry, but Kotare wasn't given the wrong nose.

All this talk of this and that about a halfway-house BN2 would quite alarm the GBX airline peeps. Every last detail of this BN2 is based on Kotare as of 2008. The photographs below are two of many I took at Auckland Intl back on a rainy day in June 2008.

ATB.
Dan.
 
Anything connected to Alphasim ALWAYS makes interesting reading.

How long will it go before the moderators have to step in?

VCN-1
 
Anything connected to Alphasim ALWAYS makes interesting reading.

How long will it go before the moderators have to step in?

VCN-1

you're right, but what a drag to hear the same tired old sh*t after all this time.

I will now shut up.
 
Anything connected to Alphasim ALWAYS makes interesting reading.

How long will it go before the moderators have to step in?

VCN-1

Read the literature. This is NOT an Alphasim plane. It's a Virtavia/Flight 1 release.

Guess Alphasim were busy working on the C17... :wiggle:


Without me knowing, SWMBO bought this for me. Now she's buggered off down the pub for a cards night. Are these two events related..?:ques:

Having had it fifty minutes I like the sounds, don't like the windscreen shape, really don't like how the Beacon light still works when everything is powered off, am underwhelmed by the low-res image of the a/p and strangely miffed out of all recognition by the engine cowl latch (really incongrous when you look over your shoulder see a detailed engine and a sharp cowling and then this fuzzy grey stain), wonder why there's no `double` clickspot for either prop or mixture levers, don't like the absence of dial pop ups (can barely see the heading bug), like the flight model particularly at low airspeeds (having flown in Islanders and Trislanders doing tight approaches a few times), wonder why in a payware of this cost there are no pitot covers and chocks when cold'n'dark when they bothered to add a removable pilot, miss the interaction of Accu-Sim level such as misting windows and noise-reducing headphones (but note they did copy the vibrating panel, which is nice, I think, imitation being the sincerest form of flattery), can't make the vertical function of the a/p work and as I suspected, would have liked at least one cockpit variation with a second VC with a slightly differing layout. Elevator trim is a bit sluggish when wheeling it with the mouse, but I can use FSUIPC to fix that individually.

Overall, a creditable effort for 30 bucks. It's just a shame it costs 40...

BTW the FSD boys have the V35B on special at just $18...
 
Yep, the wolves are already at the door. It took two years to get it released (well almost). Don't look for the curvature of the window or the wing profile to be changed any time soon. . .if at all. Different angles, different views, if ya don't like it. . .don't buy it.
 
Yep, the wolves are already at the door. It took two years to get it released (well almost). Don't look for the curvature of the window or the wing profile to be changed any time soon. . .if at all. Different angles, different views, if ya don't like it. . .don't buy it.

Really? If its demonstrably wrong then they should patch it, or else they should never have offered it for sale in the first place, two years or not. It's not as if they haven't got things to fix. The landing lights are mislocated and a bit naff in terms of light intensity & spread (I will swap them for the A2A 3d lights anyway, which is why I didn't mention it in my previous post) but there are certainly issues that need to be addressed. Especially in a package at this price point, although model and system errors would need to be addressed even if it was 4 bucks.

Besides these new kids on the block won't want to be launching their new virtual aviation manufacturing with a duff 'un, will they..?
 
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