Ed,
This is one of the best sceneries I've ever seen! Your work is, as always, incredible! You have real talent and know-how. I don't think I'll ever have your talent for this, but would you mind sharing a little know-how?
What steps do you take (big picture) when it comes to making a new scenery? Could you give a rough outline of your procedure? I don't need anything detailed, but I would love to know the steps you take to build such a masterpiece.
Also, how much of the area around the airfield do you decide to make photo-real?
Cheers,
Chris
Sure Chris,
Normally, I look at what's available in satellite imagery, there are areas of the world where Hi-res is just very hit or miss and while I'd like to work those areas (Alaska is one), I just have to bypass and go somewhere else. Anyway, like in the case of Spangdahlem, it was a good enough resolution to give it a shot. I use SBuilderX to get the image and do all the excludes and compiles I need, and I use Paint Shop Pro for all my artwork.
Usually, once the image is downloaded and workable I bring it into PSP, color correct, make the blend (to soften the edges so it blends with the default) and also any night maps and water maps necessary. once all that is complete, I save everything back to SBuilderX, load that back up and run a "compile". SBX takes everything (the base image, the blend and various maps) and compiles all of that into one photo bgl.
From there, I drop the bgl file into it's own scenery folder and load up FSX. I can tell the second it shows on the screen if everything worked, lol. It's not uncommon to have to go back and tweak the color so that it comes as close as possible to the default.
As far as how much of the image I use. . .it just depends on how close the outer areas of the photo match what's in FSX. I normally keep the blend pretty close to the airport limits, but from time to time, there are some nice small houses or villages that are on the photo and nothing at all in the default and I'll include that to make it a bit more realistic, or the wooded areas in the photo come close to matching the same areas in the default, but I have to use a bit more than normal so they all mesh together. You just take it project by project really.
Beyond that, for the time being anyway, I use Instant Scenery for the objects I place. I try to stay with default, but there are times, like Spangdahlem, when they just don't look correct and you have to use outside object libraries.
For the AFCAD, I use AFX. . .I bought it when it first came out because at the time ADE was still in the beta stage in a way and not at all user friendly. . .AFX was very close in the way it functioned to Lee Swordy's excellent AFCAD program and so I went that way. I can work both ends with AFX moving FS9 AFCAD's in and exporting them as FSX. . .I'm happy with it and wouldn't switch now.
I guess that's about it for a quick overview. If ya have any other questions, just let me know.:salute: