My biggest sadness

peperez

Charter Member
Since 2008 I'm waiting someone to correct this problem. I have the sources and I found no one to generate a correct CFS2 model neither someone that could SCASM it.

Cheers

Pepe
 
It's just a conversion from a magnific FS2004 model...
The F9/37 is an interesting and rare aircraft. I have never seen this Gloster in any of the file libraries. Who made the original model? Perhaps the builder or one of the talented designers in the CSF2 forum can assist with the animation problem.
I understand that the F9/37 had delightful flying characteristics and could have been a formidable weapon.
 
Pepe,

Is the landing gear location bad only with the gear retracted, or also with gear extended? I'll PM you with my email addy if you would like to send it over to me. I do have scasm experience and can take a look at it to see if it is within my ability to repair it.

O

PS. After thought: Did you try to fix it with the MDLC fix animation option?
 
Pepe,
Is the landing gear location bad only with the gear retracted, or also with gear extended? I'll PM you with my email addy if you would like to send it over to me. I do have scasm experience and can take a look at it to see if it is within my ability to repair it.

It's only when retracted...

PS. After thought: Did you try to fix it with the MDLC fix animation option?

Yehp! With no results... Send me your EMail by PM. DVSlats is working on it, but, I thing, more people working on it could be better. We can exchange opinion about the problem. After we resolve it, I will ask to upload another fantastic Gloster what if... It's ready and working well.

Cheers

Pepe
 
What I Have Seen So Far...

Hi Pepe and Ogilvie,
This is what I have encountered and attempted so far.

The .mdl is in an Fs8 format.

I ran it through the conventional method with mk_mdlc, including fix animation, just like peperez, then took the CFS2 .mdl and made a .sca file from it.

One can see that the problem is in the gear compression animation. When watching the gear in CFS2, external view, the struts along with all the other gear parts seperate as the wheels are retracted. (rotation, pitch and heading)

MDLC assigns a new format to the translation and rotation tables. (after using mk_mdlc)

After seeing this in the .sca file with no edits by me...I tried re-compiling it to .bgl, Ok, then link mdd with bgl to mdl, Ok, but on compilation to an MD2, not Ok.
Bgl op code errors.

I have attached the log file.

To me at the moment...it seems like an adventure in quaternions.

I haven't ventured to archisoft's Q2T yet because I'm hoping to find an error in the present translation tables. No luck so far. The inability to get an MD2 has got me stumped. Op code errors I have never run into before.

Dave
View attachment 12198
 
Pepe and DV,

After analyzing the mdl, I find the same as DV has stated. And my abilities will not suffice to repair the mdl.

O
 
Pepe and DV,

After analyzing the mdl, I find the same as DV has stated. And my abilities will not suffice to repair the mdl.

O

Did you try to convert the model first using MDLC at the forced CFS2 module to correct the table after? This could be a new approach.
 
Hey Pepe,

sorry for your sadness, and me being the main cause of that, I had completely forgotten about this one, after losing my computer, thought I had lost it. Turns out I hadn't, if I remember I didn't get it working in CFS2, but will give it another go over the next week or so. Found the files and they load up fine, see attached.

That reminds me, did I ever finish the Hampden? Seem to remember doing Multi-res models for RAMI, was it finished?

JamieView attachment 12284View attachment 12282View attachment 12283View attachment 12285

apologies,
Jamie
 
Jamie,
That's age y'know, only gets worse.................:confused:.................


Cheers......errrrmmmm??
 
This is the next project...

...after I received the F9/37.

There's even a Naval version.

Cheers

Pepe
 
No Joy

Oh Well,
I have to throw in the towel on this one Pepe.

I've spent some hours on edits to the translation, rotation, and animate sections with no joy. Just will not compile. :banghead:

If I have read the sections at Caleb's website correctly, the suspect op codes can only be found in the settings of the original designers FSDS program. Without knowing them, it is almost impossible by guessing to ferret these out.

Sorry Pepe. I gave it my best shot.

Dave
 
Oh Well,
I have to throw in the towel on this one Pepe.

I've spent some hours on edits to the translation, rotation, and animate sections with no joy. Just will not compile. :banghead:

If I have read the sections at Caleb's website correctly, the suspect op codes can only be found in the settings of the original designers FSDS program. Without knowing them, it is almost impossible by guessing to ferret these out.

Sorry Pepe. I gave it my best shot.

Dave

Thank you for all efforts!

Cheers

Pepe
 
Hi again,

the gear proplem is due to the fact that there is no keyframe 0 for the gear, first one is 20. This is not a problem in FS9 as it uses the lowest keyframe as reference, unfortunately CFS2 will read 20 and calculate where 0 wouldbe, hence the gear continues to rotate past the retracted position. An easy fix in FSDS, had it done, but BSOD put paid to that, will start again. The model compiles as it was in fine, but only the VC and shadow model shows in sim, the main modelis invisible, this is unrelated and another problem to ponder.

Jamie

PS. how many folks like working cowl flaps? Agood bitmore work, but could be done, they are not modelled presently.
 
I like working cowling flaps ...BUT ... since I'm not doing the work ... I gotta' be reasonable with what I request of others who do!

Nice stuff ... just NICE!
 
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