• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Holy Porkchops! T-33.fsc files...

Piglet

Charter Member
While digging thru my garage for ammo, I came upon some old Omega ZipDisks. Well after digging out the ol' zip drive machine and going thru the disks, I found the T-33.fsc FSDS files. Hopefully, it's complete and intact.
So, if anyone wants it, let me know and I'll zip it to ya.
 
unconventional to keep ones sock drawer in the garage...

come across any other Peculiar Planes out there? ...like maybe the Great Lakes 2T-1A praps?

that would be nice to have all updated to FSX native Mr. Conrad...not to imply that ANY Peculiar Plane isn't welcome to say the least
 
Travel pod, upgraded crewmembers and shiny glass here we come!

Kent

You gotta work in that travel pods fixation of yours!..LOL:jump:

Prowler
<input id="gwProxy" type="hidden"><!--Session data--><input onclick="jsCall();" id="jsProxy" type="hidden">
 
Just curious: Can FSDS files be reworked to FSX native, or does it pretty much entail a rebuild from scratch?
 
Just curious: Can FSDS files be reworked to FSX native, or does it pretty much entail a rebuild from scratch?

In theory, one can import the .fsc file from early versions of FSDS into FSDSv3.51 and export through Xtomdl as a native FSX project. One must rename all the animations and key frame animate them. Also, the textures should be converted to .dds format. I have done this with three of my early projects and it has always been a real PITA!

Paul
 
If FSDS (any version) can produce a .x file, it can be imported into 3dsmax, animations might be all screwed up, but mapping will stay.

Prowler
<input id="gwProxy" type="hidden"><!--Session data--><input onclick="jsCall();" id="jsProxy" type="hidden">
 
If FSDS (any version) can produce a .x file, it can be imported into 3dsmax, animations might be all screwed up, but mapping will stay.

Prowler
<input id="gwProxy" type="hidden"><!--Session data--><input onclick="jsCall();" id="jsProxy" type="hidden">

FSDSv3 and up create an .x file. I really don't remember if earlier versions do, but I think not. I'd be happy to be wrong on that.

Paul
 
I recieved the file from Tim to check out and learn some stuff on, along with maybe converting it. I have v3.5.1. Still in very early learning stages.

Anyway, I was able to open the file, and it is the complete VC, including the outer view from the cockpit consisting of wings and upper forward fuse, along with cockpit and canopy. The VC model is dated 3/30/2004, so it is nearly complete, if not complete. The final released compiled model was dated 4/14/2004.

Don't know if just this can be converted, and used in a new model, or if it can be used as the basis of a new model. As I said, I'm just a beginner with no real time to devote to learning quickly.
 
If you can export it as an .x file, i can provide you an "as is" 3dsMax9 mesh or a 3ds mesh, just the conversion as i´m extremely busy..

Prowler
<input id="gwProxy" type="hidden"><!--Session data--><input onclick="jsCall();" id="jsProxy" type="hidden">
 
If you can export it as an .x file, i can provide you an "as is" 3dsMax9 mesh or a 3ds mesh, just the conversion as i´m extremely busy..

Prowler
<INPUT id=gwProxy type=hidden><!--Session data--><INPUT id=jsProxy onclick=jsCall(); type=hidden>

I was able to export as an .x file, which I can send you, but I don't know what I'd do with it. As I say, I'm just a beginner. Altho' if someone else can use it...

Can those files you mentioned be used in the GMAX we get with the FS9/FSX SDK's?? I've installed the FS9 version. Haven't learned anything on it, yet.
 
So it's just the vc file? Sorry, couldn't test it to see what was really in the file. Actually the VC is the harder part to make, in many ways.
 
Actually Tim was kind enough to send me the file to as I wanted to see how others make planes for FS using FSDS. I am hoping to use some of his methods for my Tutor and Jetliner.

At first I thought it was just a VC model, but the main model showed a bunch of parts in the parts list. It appears that Tim has hidden all of the parts except the canopy. Go into Edit and select Unhide All. There are 3 models included, Main, VC, and Landing Light (something needed in FSDS to make landing lights show-up in FS2004).

Hope this helps you.

Ooops, forgot. You can also include the paint files from the released version.
 
aaahhh ha. As I said, I'm just learning. Going to try that now.

Yes, it IS all there!!

So, maybe someone CAN convert to FSX. If nothing else, it can be another great learning tool.
 
Dang! I hardly remember all that FSDS/2004 stuff. The ext. model, the vc model, and the landlight model. Wasn't there a shadow model, too? Or was that the Jurassic AF99 era?
 
I don't remember there being a shadow model but yeah there is a lot of different models to worry about.
 
Back
Top