Tugs Steaming to you soon!

Man, I have always loved tugboats! Jeez, I gotta have a look in the dockyard to see if they got any old timers kicking around. Thanks, Sully, really great looking tugs!:salute::ernae:
 
Thanks guys, not out yet, being reviewed by TR. I'm still kicking around ideas concerning barges, got a nice picky of an ammo barge, was thinking of using the nuke effect to get even wit you trigger happy flyboys.:173go1:

USN and RN fleet tugs are on the horizion.

Found a plan! for the floating crane, already got 8 barges done, aiming for 10. thinking of posting them all together in pairs, to ease placement and cut down on the number of objects in mission builder.
 
BZ Sully can't wait :wiggle::wiggle: We do need the barges in the harbors and pairs is a great way to go. Thanks for all your hard work :salute:

Skipsan :kilroy:
 
Wow Sully....absolutely first class! The tug towing a barge reminds me of those wartime newsreel shots of the Thames near Westminster bridge. What a lovely surprise.
:ernae:
 
Oh Crap ....

was thinking of using the nuke effect to get even wit you trigger happy flyboys.

Yo Sully;

A word of caution regarding the "nuke effect".

In CFS2 there are only three types "bomb effects" - small, medium & large

As it is now, the nuke effect is a modified version of "large explosion" (and therefore replaces the original).

The bitch here is that every time a 1000 lb. - 2000 lb. bomb is used; it triggers the nuke effect.

I've been trying to figure a way around this and make the nuke separate ... no luck so far.

........ View attachment 13172
 
Yes, as Dirty said, there are only 3 types of bombs. To use a nuke you have to 'take over' one of either the small, medium, or large explosions, and switch back when you're done with that mission. But I've always thought it would be cool to replicate that gun camera footage where some fighter is strafing with his .50s - a smallish ship loaded with ammo, and then all of a sudden BOOM! Small mushroom cloud, and no more ship. Can this be configured through the ship's DP? Hmmmm.
 
Seems To Me...

...That you're onto something here, GR.... :jump:

How 'bout a "What If" Barge DP where all of the damage counters are VERY low... the explosions and debris are set to HIGH... and the Collision Box for the object is set to 14...?

SC
:kilroy:
 
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