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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

New Sea King from Alphasim/ Virtavia

ive been flying the sea king alot today :D ive just done a mission (keys kayakers) in it and found a problem :L when using the winch the first thing you do is extend the arm (i know you dont have to extend it on the sea king ) but you still have to press ctrl+U , when you press this it opens the crew door ( yes in flight :L ) and then you can start winching ......but ya gotta leave the wrong door open .....thats not right :L ....thats the problem ive found :) other then that....great heli
 
I seem to remember from the last time I added a winch manually to a helicopter that you can assign the door which opens using the code in aircraft.cfg?

I can't get to my FS installation right now to check, but I think that may possibly be a simple fix of changing door=1 to door=2 or whatever.

Ian P.
 
Jim is correct, change radios in standby mode, there is actually a little bug in the button animations, whilst using the mouse does change the numbers the button animation isn't right, esp the Mhz buttons, turns out the root cause goes right back to MS and the original SDK modeldef code, the animation is 0-360, the modeldef code is 0-360 but an animation multiplier is 10, not 36, only taken me 6 hours to work that out, all for two tiny buttons !, Thanks ACEs for that little learning exercise :). The same code is used in the P-51 nav and coms and I suspect the Mhz buttons don't work right there either :(.

Theres also a change to the ADF buttons for better animated and control of the decimal number.

Further, all Seakings are fully amphibious, as is the model.

Kindest

Michael

No, you can do all of that from the VC
Comm1.jpg
 
Sorry, some things are totally out of my hands, whilst the model was originally mine, its been reworked by others with my input, I don't have the source files any more, except the VC which I'm bug ridding.

However I will try one more time, but only on this issue, please, no more requests, there has to be a line drawn some where.

Fingers crossed.

Best

Michael


Thanks for the confirmation that there isnt one... Kinda sux that it doesnt have the latest models for the RAF use, if it was included id sway my mind to buying it instead im not...
 
Guys, maybe you did not notice....

Whatever the flaws and faults in the Seaking, the quick interaction between producer and us, the consumers, is one of the finest!

An example to FCS, JustFlight and the rest....

Tnx!!!!!!!


Paul :applause:
 
Guys, maybe you did not notice....

Whatever the flaws and faults in the Seaking, the quick interaction between producer and us, the consumers, it one of the finest!

An example to FCS, JustFlight and the rest....

Tnx!!!!!!!


Paul :applause:
well said :) i would also like to say thanks for that :)
 
I'm not the producer LOL, just a back room geek :), ordinarily I try to stay out of forums with offical comment and work for fear as being taken as an 'offical' spokesman, but being as the original Seaking was my love/hate affair for over three years previously I couldn't see the revised rendition go with out some help and support.

Kindest

Michael

Guys, maybe you did not notice....

Whatever the flaws and faults in the Seaking, the quick interaction between producer and us, the consumers, it one of the finest!

An example to FCS, JustFlight and the rest....

Tnx!!!!!!!


Paul :applause:
 
Michael, I think that we as customers and also Virtavia/Alphasim are very happy that you support us/them.
In my opinion we have great luck that you are involved !!!! I send a support-mail to virtavia about the "bugs" that i notice without any response till now.

To say it again - it is a good package !

Thank you very much for all your efforts and the additional model - looking forward to the updated files - i am sure they make this product even better !

Dirk
 
To be fair to Virtavia they have been pulling long hours as well to sort these issues, over 100 mails in the last day and a half LOL.

To be honest the bugs were not too bad, mainly gauges and switches, what takes the time is the compile and testing each step of the way and then compiling the other 20 models and checking them, if it were just one model then it would have been done in about 12 hours or so, whats taken all the time is the sheer number of mdls that have to be checked, rechecked and recompiled. Unlike the previous version that had one generic VC for the whole lot, this has some changes to each type, whilst a lot is the same the big obvious parts need to be in each type of VC, for exmple the radome on the AEW2, the enlarged sponsons on the SH-3H, the reduced number of windows and sonar tube on the C-124, the stub wings and wheels on the HC-4, little things that when looking out the window or doors become really obvious.

Kindest

Michael

Michael, I think that we as customers and also Virtavia/Alphasim are very happy that you support us/them.
In my opinion we have great luck that you are involved !!!! I send a support-mail to virtavia about the "bugs" that i notice without any response till now.

To say it again - it is a good package !

Thank you very much for all your efforts and the additional model - looking forward to the updated files - i am sure they make this product even better !

Dirk
 
ive been flying the sea king alot today :D ive just done a mission (keys kayakers) in it and found a problem :L when using the winch the first thing you do is extend the arm (i know you dont have to extend it on the sea king ) but you still have to press ctrl+U , when you press this it opens the crew door ( yes in flight :L ) and then you can start winching ......but ya gotta leave the wrong door open .....thats not right :L ....thats the problem ive found :) other then that....great heli

Despite about half of all my sim flying being rotary wing, I think that the whole idea of using winches in the 'mission' modules is a totally flawed concept.
As somebody who used to be qualified to be a winch operator (both wet and dry) in real life, the sim version does not make a lot of sense. It is like asking a racing driver to change his own tyres, without stopping in the pits.

You cannot fly a sim helicopter and concentrate on a fixed external object, let alone hit a keyboard at the same time. I do not know if it can be set on two PC's, where one guy can fly and the other winches? If not, it should have been.

I will wait until Michael (on A.N. Other) has sorted all these bugs out before buying the Sea King, but winching, no way, even with the right (rear) door open!
 


Despite about half of all my sim flying being rotary wing, I think that the whole idea of using winches in the 'mission' modules is a totally flawed concept.
As somebody who used to be qualified to be a winch operator (both wet and dry) in real life, the sim version does not make a lot of sense. It is like asking a racing driver to change his own tyres, without stopping in the pits.

You cannot fly a sim helicopter and concentrate on a fixed external object, let alone hit a keyboard at the same time. I do not know if it can be set on two PC's, where one guy can fly and the other winches? If not, it should have been.

I will wait until Michael (on A.N. Other) has sorted all these bugs out before buying the Sea King, but winching, no way, even with the right (rear) door open!

It can be done...(sorta. Really need a handler option)

Sling Loads/Hoist Operations in Multiplayer Using the Shared Aircraft Option

http://www.fsnorthwest.net/index.ph...51:sling-loads&catid=34:fsnorthwest&Itemid=44
 
Since I have not said anything in this thread yet, I will give my two cents. The model looks awesome, exterior and interior. It includes lots of variants. But If I am going to buy an add-on helicopter, I want a fully clickable VC. Not a bunch of bumps all over the cockpit that do nothing. :d You can include 100 paintjobs, but for me, I want realism. And from what I hear, there are just a few buttons to click. So, unfortunately, I will not be getting the sea king. (I'm making an FSX native S-61 anyways...;))

Brandon
 
help

When i bring up the Helo in the game all i get in the interior \. the skin is missing and it causes the game to constantly pause
 
Brandon,

Good luck (sincerely) including all your buttons LOL, you might find it harder than you imagine trying to find buttons that actually do something in the VC on helos, unless you write a whole bunch of your own XML codes and add them to the modeldef.xml yourself.

The best FDE shell for your project will be the Merlin based one, that'll give you the most buttons and options, but the base file is really poor and unstable out of the box, you can use htr ?, to trim it out but personally I think its better to get the base file sorted first.

But, good luck with your project, it'll be a learning curve for sure :).

On the Seaking click-able items include the three nav radios and ident unit, lights, fuel panel (cross feed doesn't seem to work, probably another modeldef.xml code error so left off as are fire pulls), fuel dump and fuel test, engine fire test, electrical on, battery and generator, pitot heat and engine anti ice, ignition and fuel control, additionally the gauges have click-able options, most of which I confess I don't know how to use as I usually fly seat of the pants and direction is where ever I want to go :), but the compass is controllable as are other nav aids, HSI has course and heading as well as DME, NAV1-2 and ADF buttons. The problem with the Bell 206 FDE shell is that it will only accept one engine and that power cannot be changed or altered, lift and climb is all done on the main rotor, the Merlin goes beyond that and allows correct engine power adjustments. Being as the Bell 206 is singular engine it locks out second and third engines, even if you add switches and code for engine 2 they will never work, so anything engine 2 specific like generator, fuel cut off and fuel pump will not do anything, the switches move but nowt happens in sim. Same goes for APU, not supported in the Bell 206 shell.

As I've said elsewhere, the choice of Bell 206 shell was perhaps a mistake, however the Merlin FDE will only work on Acceleration installations, for payware thats cutting a lot of people off, Nemeth and Milviz got caught on that recently with the skycrane.

Given the choice of Bell 206 FDE shell the available choice of systems has been fully implemented, those missing wont work or animate due to the shell locking them out.

Personally I think it could do with more fuel panel functions, cross feed and independent flow and pump controls (possible with the Merlin FDE), working APU and controls (again Merlin dependant) and perhaps some hydraulic systems and a better electrical system with bus connect and breaker control.

So its not a completely useless VC for click-ability, but not as complex as you'd find in a fixed wing aircraft or a fully expanded Merlin based FDE.

I don't think you'll ever get a 'fully' click-able helo VC, because the sim fundamentally doesn't support much of it due to the FDE shells locking out things, you can smoke and mirror a lot with bespoke XML and gauge technology but just using the raw shell your hands are tied before you begin, but you'll find all this out on the S-61N :)

kindest

Michael

Since I have not said anything in this thread yet, I will give my two cents. The model looks awesome, exterior and interior. It includes lots of variants. But If I am going to buy an add-on helicopter, I want a fully clickable VC. Not a bunch of bumps all over the cockpit that do nothing. :d You can include 100 paintjobs, but for me, I want realism. And from what I hear, there are just a few buttons to click. So, unfortunately, I will not be getting the sea king. (I'm making an FSX native S-61 anyways...;))

Brandon
 
Sounds like an installation problem, the external model is encrypted, any one flying with the outside skin missing either has a hooky copy (certainly not suggesting that here at all !!) or their copy is not seeing the security key due to an unforseen installation problem. If your running Vista then you need to turn off that thingy you turn off, I don't run Vista so cant remember what its called LOL, and its late here :). But I hear that can effect installations.

Is it all of the models or just one or two ?.

I'd suggest getting hold of Virtavia on their ticket system and getting their help, only they can deal with the security and encryption.

Hope that helps

Michael

When i bring up the Helo in the game all i get in the interior \. the skin is missing and it causes the game to constantly pause
 
When i bring up the Helo in the game all i get in the interior \. the skin is missing and it causes the game to constantly pause
You need to uninstall the aircraft and then re-download the Flight1 installer. Choose where to unpack it and then don't move it. Turn off User Account Controls (UAC) and install.
See the Flight1 thread about the Virtavia Lancer here
http://www.simforums.com/forums/forum_posts.asp?TID=35436&title=virtavia-b1b-lancer-license-problem
the same things apply.
 
I haven't heard anything yet, the weekend would have been an ideal time to make sure the revision was in place, thereby opeing it up to those sitting waiting.

The models are all done and I'm led to believe the delay is for some more documentation to arrive to be included.

Best

Michael

any news on how the update is going ???? thanks
 
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