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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

RAZBAM T-2 Buckeye FSX Compatibility

delta_lima

Charter Member 2015
Hello all,

Yes, it works!! All gauges appear to work, looks great all-round.

Prowler - or anyone else in the know - can't deploy the tailhook ... any ideas? Command mapped to "T" - works fine in fs9, all other hooked planes work fine in FSX, checked aircraft.cfg to ensure the [tailhook] line was there ...

thanks for the help.

dl
 
Well, it works just fine using FSX acceleration keys, which in the case of the tailhook is shift+Q..

Best regards

Prowler
 
Thanks Ron,

Tried that, remapped to other keys - nothing the hook won't deploy in the model. Very frustrating. I haven't tried trapping yet - but assuming it works "virtually", given the [tailhook] line is in the aircraft.cfg - but I'd really like to have it deploy "physically" ... anyone have any thoughts?

thanks,

Well, it works just fine using FSX acceleration keys, which in the case of the tailhook is shift+Q..

Best regards

Prowler
 
UPDATE - not looking good :(

Reinstalled the model, no go

Checked other models - tailhooks fine.

tried trapping aboard the Nimitz - no go. That is to say, not even the "virtual" hook is working. I've never used a plane where there was no hook modeled, and merely added a virtual hook in the aircraft.cfg, but decided to treat this as that - no go.

So the modelled hook doesn't move, and the virtual one doesn't work ... am I relegated to shore duty .... :( ?

thanks for any other ideas you all may have.

dl
 
Delta_lima..
I will load the Buckeye in my FSX acceleration install, looking for what might be the issue, but then again, port overs usually behave or simply don´t...anyway we do have a native T-2 in the works, same quality as our last release.

Best regards
Prowler
 
Delta_lima..
I will load the Buckeye in my FSX acceleration install, looking for what might be the issue, but then again, port overs usually behave or simply don´t...anyway we do have a native T-2 in the works, same quality as our last release.

Best regards
Prowler

Thanks P, looking forward to what you find. Nice to know there's a true FSX T-2 coming, too.

cheers,

PS:

Just tried the RAZBAM TA-4J - hook works great. Some textures on the gear are wonky, though ... sigh. Tried Ito's TA-4J - his hook doesn't work either - so I guess maybe certain models just don't port over well, or keep their functionality.
 
Thanks P, looking forward to what you find. Nice to know there's a true FSX T-2 coming, too.

cheers,

PS:

Just tried the RAZBAM TA-4J - hook works great. Some textures on the gear are wonky, though ... sigh. Tried Ito's TA-4J - his hook doesn't work either - so I guess maybe certain models just don't port over well, or keep their functionality.

I too am experiencing the same issue with the tailhook. I use FSX w/Acel and the hook
doesn't lower. I too tried to remap the key for it and no joy. Bummer.
Just out of curiosity, is the hook action coded inside the mdl file? Wonder if/how one could
"tweek" whatever it is to make the hook raise/lower.
 
Thanks - it's somewhat reassuring when someone else experiences the same thing. Maybe Ron can throw us a bone on the tweak until the FSX T-2 comes, knowing it'll be a while for that ... :jump:

cheers,

I too am experiencing the same issue with the tailhook. I use FSX w/Acel and the hook
doesn't lower. I too tried to remap the key for it and no joy. Bummer.
Just out of curiosity, is the hook action coded inside the mdl file? Wonder if/how one could
"tweek" whatever it is to make the hook raise/lower.
 
Maybe this can fix it
Open the aircraft cfg and look for the following, IF it´s missing, then add it

[TailHook]
tailhook_length=4 ;(feet)
tailhook_position=-23.6, 0.0, 1.2 ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust=1.0


If you want it to be able to use the catapult, add this as well

[launch_assistance]
launch_bar_pivot=1.30, 0.00, -0.80
launch_bar_lug=1.30, 0.00, -3.80


Best regards

Prowler
 
Maybe this can fix it
Open the aircraft cfg and look for the following, IF it´s missing, then add it

[TailHook]
tailhook_length=4 ;(feet)
tailhook_position=-23.6, 0.0, 1.2 ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust=1.0


If you want it to be able to use the catapult, add this as well

[launch_assistance]
launch_bar_pivot=1.30, 0.00, -0.80
launch_bar_lug=1.30, 0.00, -3.80


Best regards

Prowler

I was ahead of you. I failed to mention in my last post that I did in fact do a "Find" in the aircraft.cfg file for "tailhook" and the info you provided popped (It reads identical to your suggestion here). So...I guess we are SOL on that one.
"So out of luck....
 
You must be low on sleep .... 'cause I said I did that already ... :)

no worries. Such a drag, because it really hasn't aged that much for me - still looks good. Is fixing the mdl code a big job? What can I say - I'm a fan of the plane ... :)

cheers,

Maybe this can fix it
Open the aircraft cfg and look for the following, IF it´s missing, then add it

[TailHook]
tailhook_length=4 ;(feet)
tailhook_position=-23.6, 0.0, 1.2 ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust=1.0


If you want it to be able to use the catapult, add this as well

[launch_assistance]
launch_bar_pivot=1.30, 0.00, -0.80
launch_bar_lug=1.30, 0.00, -3.80


Best regards

Prowler
 
Mr Ito's model was also missing hydraulic pressure and his hook animation only, like some of his other models is mapped to / the spoiler key but still needs the normal hook key command to lower the virtual hook.


Thanks P, looking forward to what you find. Nice to know there's a true FSX T-2 coming, too.

cheers,

PS:

Just tried the RAZBAM TA-4J - hook works great. Some textures on the gear are wonky, though ... sigh. Tried Ito's TA-4J - his hook doesn't work either - so I guess maybe certain models just don't port over well, or keep their functionality.
 
Check the hydraulic section of the aircraft.cfg, and make sure it has pressure, I think it needs at least 500 PSI. Some FS9 planes when ported over will have that little booboo.
 
This thread was linked by another thread for the same aircraft and the Hydraulic pressure was fixed there, I think people are now reasonably happy with the results

Check the hydraulic section of the aircraft.cfg, and make sure it has pressure, I think it needs at least 500 PSI. Some FS9 planes when ported over will have that little booboo.
 
This thread was linked by another thread for the same aircraft and the Hydraulic pressure was fixed there, I think people are now reasonably happy with the results

Thanks Rich,

Looking back, I should have posted in this thread. Regardless, yes, as I mentioned there, the plane works well - handles beautifully, and of course, hook works properly.

Here's the shot I posted in the other thread.

attachment.php


regards,

dl
 
DL try the hook shot on a runway and extend the hook, at the moment it sounds as if it is to long/ hook attach point not correct, with a trike the visual hook should extend till the virtual hook touches the ground.

To check the hook attach point copy past this into your lights section make light xx the next higher number

light.xx = 3, , fx_navgre // Tailhook Att pt

copy paste your tailhook_position= settings from the comma after the three to the comma before fx into the above light setting, change the 0.0 which is left or right of centre to -2.0

if you get it right in spot view on the left side of the plane with your lights switched you should see a green light, this is the hook attach point

OK Rich - here goes ...

Can't shoot pic on the runway - tailhook doesn't deploy on ground - but here's next best ...


View attachment 41809
So, on first inspection, yeah, there's something funky going on with the hook. I always thought "tailhook attachment" meant the coordinates for where on the a/c the hook attaches ... this is neither that, nor the end of the hook. Regardless, some editing is in order.

For review, my current (adjusted) tailhook settings are:
[TailHook]
tailhook_length=5.32
tailhook_position= -12.66, 0.00, -2.57
cable_force_adjust=3.0

Stock was as above, save for the length of the hook ...

[TailHook]
tailhook_length=4.32
tailhook_position= -12.66, 0.00, -2.57
cable_force_adjust=3.0

thoughts?

dl
 
DL, did you do the light thing I mentioned and if yes do you see the light, the attachment you have in your previous post does not work, it may be a pic of the light position ????.

light.xx = 3,-12.66, -2.00, -2.57, fx_navgre // Tailhook Att pt this is what you should have in your lights section the xx being 1 higher than the last light in the default.

Before messing about editing the tailhook attach point juggle the light to get it on the model visual hook attach point then you can use the settings from the light as the hook attach point remembering to change the -2.00 to 0.00

Try reducing your hook length by 50% and see if you get any hook movement
 
Hi Rich-light worked fine. Don't know why my screen isn't showing up. The light (hook attack pt) was hanging way down below the fuselage. Will adjust and advise. Can you advise again if the coords go aft/fore, u/p down - or vice versa? ThanksDL
 
DL, just pulled Mr Ito's model back out of my recycle bin to hopefully give me some ideas, your modified tail hook attach point is exactly the same as his as modified by someone else for Fs9 where there was no accel only gauges where it did not matter that much if the attach point was a bit out, it may be that the scale of the Ito model and the Razbam model may differ and Mr Ito's datums are always model dead centre.
 
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