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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

New Boeing B-797 Giant Flying Wing is Released!

I am going to be busy for the weekend, so I am unable to do a KLM. I was thinking of a KLM only last night, watching some YouTube movies of giant KLM 747's land at that small airstrip in the Carribean that is just in front of a beach.

Don't worry Bill, I'm sure someone will do a KLM version sooner or later!


On Refueling Booms. I need to do a version that has those! That would be radical...

You know I was only joking and thinking out loud, right? ;)
Don't let that stop you though! :d

A more serious request/question: Will there perhaps be an FsX native model in the future..?
 
Don't worry Bill, I'm sure someone will do a KLM version sooner or later!


You know I was only joking and thinking out loud, right? ;)
Don't let that stop you though! :d

A more serious request/question: Will there perhaps be an FsX native model in the future..?

Hey Ferry,

It would be a ways out as I have to finish the Dynamic and Avellina and 'maybe' the Fanliner, as well as the RG version Racer of the Skylark.

Did I mention I am hiring?



DaveWG
RAF repaint in the works, based in their C17s

Attachment 15432


Very nice!! I didnt know it would look 'that' cool in AF gray. I need to make a refueler version with hoses quick...



Ferry,

That is an interesting question. I am so lured into possibly making FS9 models only again. Its such a yearning. Its so difficult making models for FSX. In FS9, I can crank them out very fast. Its just on my thoughts is all, so no worries. Not yet, anyways...



Bill
 
Hey Dave,

Many thanks Sir. But where is the setting? I do not seem to spot the 'thing' that makes it reflective?


EDIT: Found it. So adding the Texture file name.bmp took away the issue.

What a wierd thing. I hadnt seen this before. Learn something new everyday.


Bill
 
In each [Vcockpit0x] sections, I added the line "file=xxxx.bmp", with the bmp name matching the "texture=xxxx" name.
 
Doh, well spotted!

I don't think sections 2 & 4 are actually used (no gauges) so it may not matter. I'll upload an updated cfg anyway.

EDIT: new cfg uploaded. Same link as above.
 
Not normally my kind of aeroplane but just had to see the 797 out of MIA. Great job Bill!:ernae:
and thanks Dave for the panel fix!

797-1.jpg


797-2.jpg
 
Thanks for the beautful plane and simulation. The real plane profile leaves a bit to be desired but must be benefical to its profitability. Will the real plane ever be commercial ?
 
Thanks for the beautful plane and simulation. The real plane profile leaves a bit to be desired but must be benefical to its profitability. Will the real plane ever be commercial ?

Mebbe. The BWB (Blended Wing Body) has a number of advantages in internal volume, drag, high altitude performance and `masking` of engine noise perceived from the ground. Remember the original reason for a fuselage was simply to keep the tail a distance from the wing! Close-coupled flying wing always had pitch problems until the advent of FBW, and now fly-by-wire is the de facto standard for current and next-gen airliners.

On that basis I would say that it is a commercial possibility.
But there remain issues with having passengers so far off the centreline - the accelerations are amplified not just in the vertical plane as Bill had alluded to in the tricky `ruddering` flight model, reducing banking for a given turn rate, but also in the horizontal plane as the aircraft changes heading - the `outside` passengers on the turn will detect a noticeable increase in acceleration compared to the `inside` as the craft changes direction - and if you combine that with even a limited angle of bank then the combined movement of fore/aft and up/down can lead to unpleasant results - as any seafarer will tell you!
:barf:

Not only that, not every passenger wants a window seat facing forward - that runway centreline could look an awfully long way off on approach with pax overhanging the grass, leading to panic, trouser-spoiling and yet more
:barf:
 
Mebbe. ...On that basis I would say that it is a commercial possibility.
But there remain issues with having passengers so far off the centreline - the accelerations are amplified not just in the vertical plane as Bill had alluded to in the tricky `ruddering` flight model, reducing banking for a given turn rate, but also in the horizontal plane as the aircraft changes heading - the `outside` passengers on the turn will detect a noticeable increase in acceleration compared to the `inside` as the craft changes direction - and if you combine that with even a limited angle of bank then the combined movement of fore/aft and up/down can lead to unpleasant results - as any seafarer will tell you!
:barf:

Not only that, not every passenger wants a window seat facing forward - that runway centreline could look an awfully long way off on approach with pax overhanging the grass, leading to panic, trouser-spoiling and yet more
:barf:

Something tells me that I know where the cheap seats will located. :jump:
 
Doh, well spotted!

I don't think sections 2 & 4 are actually used (no gauges) so it may not matter. I'll upload an updated cfg anyway.

EDIT: new cfg uploaded. Same link as above.

I had originally mapped those areas with hovering polygons, total of 4, front, top, center, and sides, but later narrowed it down to front and center, with center being the two clear zones for gauges placement. I didnt think we needed any more then that. The rest became non-functioning bits and pieces knobs.



Im sure glad you found that mysterious fix DaveWG. Good going man!



Bill
 
As expected from your previous work, OUTSTANDING!

BTW, I wonder if anyone from Boeing has seen this or sent you any comments?

Thanks again for giving the community, both FS9 and FSX, something wonderful.

Bob
 
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