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RAZBAM LTV A-7 Corsair II released

sadly no.. that was part of an 8 hour piece of insanity that i put Razbam through as we looked for the offending culprit in the air file and the gauges. nothing we could do changed a thing. it still flies exactly according to the NATOPS.. most of the problem lies in the wing design. once you build up a bubble of air under there you aint going anywhere but down.. The plane ( real and FSX) falls like a rock.. It'll never fly with the surgical ability of an F-16 or even an F-100. It wasnt designed for that, but once you get up over 250 knots and can maintain your energy, you can do anything with her..
 
Made a flight from NAS Lemoore to NAS China Lake, in California. Took off from KNLC, made my course 095, and climbed to 20,000 to clear the mighty Sierra Nevada range. Kept my speed under 450 KIAS, which kept the temps below 500, more or less. Slipped over the last ridge, and drove down into the magestic Owens Valley, popped the giant speed brake to keep the speed to around 300-ish. Landed with no problems, no flame outs. Next is to try some combat maneuvers, but in general, it looks like if you treat this bird with respect and watch the critical numbers (temps, KIAS), she will take care of you. Well done, RAZBAM people!
:ernae:
 
The HUD cannot be collimated. The horizon line is 5 degrees "beneath" the real horizon because the aircraft is sitting with a 5 degree inclination on the tarmac. Once you are on the air, the horizon line is in line with the real horizon.

Is this also the case in the real plane (perhaps in early versions)? I can hardly believe this. If the HUD in the real plane is collimated, I must say that I would find it extremely disappointing for a $ 35 plane to have a non-collimated HUD. All high-quality planes that I bought recently (Dino’s JSF, Aerosoft’s F-16, the VRS Super Hornet) have it. And the product information promises ‘a detailed representation of the aircraft’s HUD’. Carrier landings are a world of difference with a collimated HUD. Something for a patch perhaps?
 
Is this also the case in the real plane (perhaps in early versions)? I can hardly believe this. If the HUD in the real plane is collimated, I must say that I would find it extremely disappointing for a $ 35 plane to have a non-collimated HUD. All high-quality planes that I bought recently (Dino’s JSF, Aerosoft’s F-16, the VRS Super Hornet) have it. And the product information promises ‘a detailed representation of the aircraft’s HUD’. Carrier landings are a world of difference with a collimated HUD. Something for a patch perhaps?

We are looking into it.
 
After my download issues were sorted (Thanks to the RAZBAM team!) been flying this one consistently the past 36 hrs and I have to say I really like it. No problems what-so-ever on handling. Lands nicely. Just watch your speeds (like any aircraft :engel016:). She really bleeds off speed in the turns so you have to be prepared for that. Other than that she's a sweetheart to fly. No temp or flameout issues so far.

Just waiting for the documentation so I can start exploring more thoroughly all the systems. So far it's been day VFR flights.

Thanks RAZBAM!

-G-
 
Is this also the case in the real plane (perhaps in early versions)? I can hardly believe this. If the HUD in the real plane is collimated, I must say that I would find it extremely disappointing for a $ 35 plane to have a non-collimated HUD. All high-quality planes that I bought recently (Dino’s JSF, Aerosoft’s F-16, the VRS Super Hornet) have it. And the product information promises ‘a detailed representation of the aircraft’s HUD’. Carrier landings are a world of difference with a collimated HUD. Something for a patch perhaps?

If by collimated you mean the HUD is not over imposed in a flat surface and using Track Ir you move your had (and eye view) the HUD info is still there, nope, if you move your head out of the HUD line of sight, it will disappear, just like the real ones.

Best regards

Prowler
 
If by collimated you mean the HUD is not over imposed in a flat surface and using Track Ir you move your had (and eye view) the HUD info is still there, nope, if you move your head out of the HUD line of sight, it will disappear, just like the real ones.

Best regards

Prowler


Thanks, Prawler.‘Collimated’ means that the symbology stays in the same place even if you move your head. So, the HUD horizon line stays on the ‘real’ horizon outside the aircraft even if you move your head (within limits or course; if you move your head more than 10 inches or so you probably would not see any symbology at all). In the Razbam Corsair, the symbology moves relative to the outside world if you move your head, so you never know where the ‘real’ horizon is unless you can see it outside anyway. Also, if you fly the plane so that the Flight Path marker is on the place where you want to touch down and then you move your head, your intended touchdown point moves as well. This of course makes it impossible to fly the plane to a certain point using the FPM/HUD. Land the VRS Super Hornet and you’ll see the difference.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
<o:p> </o:p>
To forestall repetition of earlier threads, in real aircraft the HUD is definitely collimated. In many professional simulators the HUD symbology is not presented on a (simulated) HUD, but on the display where the scenery is shown. That is the easiest way to make sure the symbology is always in the right place. The fact that you can see the symbology without looking through the HUD is not seen as a problem; when you are in the simulator and strapped in you will be looking through the HUD whether you want it or not.<o:p></o:p>
<o:p> </o:p>
Zeus, thank you for the good news! I really like the plane and I hope to fly it often in the future, and a realistic HUD would make it even more fun.<o:p></o:p>
 
Patch is under development right now, few minor SNAFU´s from our side, patch will include the much needed Pilot´s Manual (we told you so..hehe)

Best regards
Prowler
 
Got mine a few minutes a go, renamed the file to .exe, but does not work
f306c4b4.jpg


213 MB (223,430,665 bytes) file size
 
Got mine a few minutes a go, renamed the file to .exe, but does not work
f306c4b4.jpg


213 MB (223,430,665 bytes) file size

The current file is no longer an installer but a .rar which is a compressed file extension, you dont need to change the extension to .exe anymore but run a unzip software.

Best regards

Prowler
 
This is awesome! Oh, and be sure to watch all the way to the end. Particularly the HUD view during final appoach.....

[YOUTUBE]XHIm3yEYdIw&feature=fvsr[/YOUTUBE]
 
Wasn't there a VA-86 scheme at some point of the development? If my eyes don't betray me Navy Chief has this bird even in his sig....
Anyways, I would be very grateful if one of our local artists would take her on (nostalgia... "The Final Countdown", ya know ;) )
 
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