Keltiheart
The exhaust effect works beautifully, but I have a question about the prop textures. I dropped Prop_us.bmp into the texure folder, but there is no file with this title. Therefore, is it an add on or should it replace another file? Your instructions state that it would overwrite a file.
Braveheart77521
Hi Braveheart,
sorry for not being around to answer your question, but now I am back from my week of vacation in Paris. Boy, what a beautiful, tourist-friendly town!
Fortunately, Rami answered correctly, but the mistake in the instructions was mine. I owe an apology to anyone who tried installing them and got confused by my instructions.
I like to write very clear and comprehensive instructions for my uploads, but the task sometimes is a little heavy, so I do cut-and-paste from older uploads, changing the names of the aircrafts each time. Usually there is a blurred prop texture file in the aircraft \texture folder and I instruct to overwrite that one.
Some designers, FDG2 among them, choose instead to use CFS2 default prop texture so there isn't any prop disc texture in their aircrafts, both freeware and donationware, now free. As Rami correctly pointed out, whenever CFS2 doesn't find a prop disc texture in the aircraft, it defaults to the stock one.
In the rush to upload the B-17 pack in time for Rami's release of his new campaign, I overlooked that instruction stating to overwrite original prop disc texture file which isn't there.
I should have written "simply drop the prop texture in the aircraft \texture folder", period.
To SC7500:
What you state in your reply "
..Stefano's prop textures can be used with almost ANY aircraft..."is not entirely correct.
What I found when I first started tinkering with prop textures because I realised prop discs showed up smaller than the length of any given aircraft propeller blades, prop texture files are usually 256x256x24 extended bmp files. In some rare cases they can be 512x512x24. Aircraft designers create a disc in their model files that gets "painted" by CFS2 with the transparent prop disc file, some of them use the whole 256x256 size to draw the prop disc circumference, the vast majority do them smaller, but different from each other.
When I do a new prop disc I check the limits of that specific model outer circumference by using a generic texture file which occupies the whole 256x256 texture, if the designer designed a smaller prop disc, it will show up in the aircraft as a polygonal circle with angles instead of a perfectly round prop disc as it is in real life.
I then change the texture outer circumference with gradually smaller ones, one bit at a time, until the aircraft shows up with a round prop disc. Usually, this ends up matching the length of the still prop blades.
In other words, any prop texture I upload is custom made for that specific model, since on another one it could come out too big or too small. If I am lucky, models from the same author will use the same texture but, sometimes, that doesn't happen and I have to come up with a new one, even if the aircraft builder is the same.
My prop textures can indeed be used on almost any aircraft, but they can turn out to be either too small or too big if they are not previously adapted to each individual model. Moreover, if there are any brand emblems, stencils or anything else on the blade which can leave a blurred mark on the prop disc, I try to reproduce them making the textures even more specific and not suitable for generic use.
A good example is German prop textures, which do not feature the Allied yellow safety tips, or British Rotol blades with the brand painted close to the spinner vs. US-made Hamilton Strd. or Curtiss Electric, usually painted in the middle of the blade and so on.
Cheers!
KH :ernae: