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RAZBAM LTV A-7 Corsair II released

I flew her last night and am in love!

I did have a minor issue though..

..if I slew the aircraft, say from the active to a parking location, once I am finished slewing and back 'in game' the aircraft bounces around like crazy. The problem can be fixed by applying power then slamming on the breaks.

This also happens when I connect to the catapult.

Regards, Diego

Your not alone with this problem Diego. I hope the patch will fix it.
 
Does this baby have speedbrakes?

Good point! In Paul's movie I saw a big underfuselage brake but I didn't see it on the virtual plane.

The aircraft has airbrakes. There are two ways to activate them. One is for using the assigned keyboard combination for Activate Spoilers. The other one is to click a small button on the throttle.

The keyboard is faster but only has two settings: fully open or fully closed. The throttle button allows you to extend the speed brake to any point between 0 and 60 degrees.
 
The aircraft has airbrakes. There are two ways to activate them. One is for using the assigned keyboard combination for Activate Spoilers. The other one is to click a small button on the throttle.

The keyboard is faster but only has two settings: fully open or fully closed. The throttle button allows you to extend the speed brake to any point between 0 and 60 degrees.

You can also assign an Controller-axis to operate the speed brake/air brake. I use the slider on my Saitek X52 Pro Throttle as the air brake switch.

Go into your axis assignments under the controller settings in FSX, and assign your Spoiler axis to the slider on your throttle, if you have off course an controller with an slider on it.

By this way, I can gradually open/close the air brakes.
 
One very important point regarding the air brake is that it is only operational when the wheels are up. If you lower the landing gear, the air brake will automatically retract to its fully closed position and won't be operational until you retract the landing gear.
 
One very important point regarding the air brake is that it is only operational when the wheels are up. If you lower the landing gear, the air brake will automatically retract to its fully closed position and won't be operational until you retract the landing gear.

Thanks for this info, Zeus.
 
Razbam contacted me and asked me to look into the hopping problem. Apparently when i did the original FDE last weekend, i overlooked a couple things. As is, I've changed contact points for the nose wheel, static CG height and static pitch angle so that there is no difference in plane posture between normal and slew mode. i believe the changes will eliminate the bouncing problem.
I must apologize to you all as the blame for this rests entirely with me. I tried doing too much in too little of a time frame, and things got missed. i hope you all will forgive me for that.
Pam
 
Nav Light !

Hi guys,
I did not find the lines corresponding to the nav_light in the 'aircraft.cfg'
Indeed, on my desktop, these lights (the green one and the red one) are really too large.
I would wish to use 'the 3D LIGHTS' of A2A.
Anyone has an idea ?

mathieu
 
Gents:
update/patch will include the following

Pilot´s aircraft manual
corrected cfg contact points (solution for the "bouncing" bug
interior lights effects (missing in original release)
auto engine exhaust smoke
engine damage and "flameout" taken out of the equation, due to many complaints regarding this, we decided to "dumb down" the aircraft, apparently, not too many are enjoying it.Now you get just a Master Caution warning light with the pertinent caution light in the advisory panel.I was about to start a poll regarding this,but decided not to at the end.
Revised jettison function, made it better
Revised AOA indexer
Revised HUD

Date of release, Monday/Tuesday next week, I´m sorry it took this long (1 week more than advertised) but i wanted it to be patched only once.

Best regards

Prowler
 
Hi guys,
I did not find the lines corresponding to the nav_light in the 'aircraft.cfg'
Indeed, on my desktop, these lights (the green one and the red one) are really too large.
I would wish to use 'the 3D LIGHTS' of A2A.
Anyone has an idea ?

mathieu

External lights (sans beacon lights) are all hard coded due to certain characteristics of them, for instance, all the wing lights have to be hard coded or they will not follow the wing tip when folded. As for the tail light, it can be either static or flashing (you got the switch at the lights panel), so in order for that to happen, you have to use a hard coded light. Sorry for that.

Best regards

Prowler
 
"engine damage and "flameout" taken out of the equation"
Sorry to hear that! I for one would like to have a way to put it back in. A software switch or something. Is it possible without you doing another patch? If not thats fine too.

Jim
 
Well, it´s up to you,many are complaining about this, we know is the right thing, that´s what happens, but when people start complaining how they are NOT enjoying their purchase, it makes you wonder what´s really going on..

If i see enough people in favor of sticking with it, we´ll stick with it, if not, we´ll dumb down the aircraft.
there is no way to implement a switch in the plane, sorry for that.

Best regards
Prowler
 
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