Yes the beacon are in our ETO/PTO installs,( or will be with the update I believe) The runway lights are a pain to position sometimes..
I have a few tricks that help out on this..
They must be placed as a object to start with..
Then once you have them placed Closely, Use the (z) keystroke to get the position needed on the runway..
After you have them placed closely adjust direction (heading) the tricky part is getting the lights perfectly placed, if you have them too far right or left, that can be adjusted via: the mission builder.
I set the lights so they match the runway, then to get the degree of angle, I use notepad to set this.. You can break down the angle in tenths, Yes the mission builder doesn't allow for this but by using the notepad option..
( anything out of the norm, such as this must be reset, Via notepad if you open the mission with the mission builder)
Many of the runways in CFS3 ETO/PTO are not set at even degrees on the headings, so somethimes to get the runway lights perfectly placed, you may have to use tenths of a degree to get it right..
Then as you place the runway lights, check the placement by flying the mission..
You may have to open and check the position several times to be sure..
I have several missions uploaded, that give good examples of this setting up Runway lights..
It does take a lot of effort to place them correctly, But i believe it adds greatly to the mission..
You can't turn them off, I wish there was a option to do this, I am working on a spawn that will allow them to light up whenever you are near enough to see them.. But it is still in the early stages..
And working out the effects is killing me..LOL..Not a effects Master as some here are..
I hope this helps, e-mail me if you need my help on any of this..