I've got a few questions pertaining to the Spec Map. I searched the internet and come up with a w i d e variety of answers. Nothing that was really FSX specific that went into any detail.
...It's to my understanding that the specular shine is set in the modeling program to allow reflection.
Going based on that, and the principal in what the spec map does, is there a way to lay it out so-to-speak. Like the way that's done with the alpha channel. The spec map is very small compared to the rest of the DDS files that reside in the folder for the model. 512x512 is the size @DDS compression.
While opening the file up and viewing it, it's the same layout as the paint but in very neutral tones..unlike the shades of gray in the standard alpha layer. Now, my thoughts are that I can import the specular map into Adobe Photoshop, enlarge it, change the areas to the same that are different color variants (like the alpha) to where I want more/less shine...and get the effect what I want in-sim.
...Am I thinking in the right direction?
If so, and after viewing the spec map, how do I go about getting the same tones so that when I'm done editing it looks right. This is a part of Adobe Photoshop and repaints that I don't understand. And have never attempted.
If someone could shed some intelligence that my brain will absorb, I will be forever grateful for you sharing your knowledge with a fellow painter.
Specifics are greatly desired. A tutorial even.
Thanks
OleBoy
...It's to my understanding that the specular shine is set in the modeling program to allow reflection.
Going based on that, and the principal in what the spec map does, is there a way to lay it out so-to-speak. Like the way that's done with the alpha channel. The spec map is very small compared to the rest of the DDS files that reside in the folder for the model. 512x512 is the size @DDS compression.
While opening the file up and viewing it, it's the same layout as the paint but in very neutral tones..unlike the shades of gray in the standard alpha layer. Now, my thoughts are that I can import the specular map into Adobe Photoshop, enlarge it, change the areas to the same that are different color variants (like the alpha) to where I want more/less shine...and get the effect what I want in-sim.
...Am I thinking in the right direction?
If so, and after viewing the spec map, how do I go about getting the same tones so that when I'm done editing it looks right. This is a part of Adobe Photoshop and repaints that I don't understand. And have never attempted.
If someone could shed some intelligence that my brain will absorb, I will be forever grateful for you sharing your knowledge with a fellow painter.
Specifics are greatly desired. A tutorial even.
Thanks
OleBoy
