kelticheart
Charter Member
A question about the necessary steps to make Rhumba's mesh and watermasks look good
Hi all,
since Rhumbaflappy states that stock shores, rivers and roads must be deactivated to avoid double shores and various conflicts with his latest watermask and mesh files, I was wondering if anynone can tell which areas those stock *p.bgl files cover.
I just want to put some of them back in for specific small areas, namely Jean Bomber's Truk scenery. While the outer reef small islands covered by Jean's textures do show shorelines, the bigger islands with runways are without shorelines and the two together look bad.
Thank you!
KH :ernae:
Hi all,
since Rhumbaflappy states that stock shores, rivers and roads must be deactivated to avoid double shores and various conflicts with his latest watermask and mesh files, I was wondering if anynone can tell which areas those stock *p.bgl files cover.
I just want to put some of them back in for specific small areas, namely Jean Bomber's Truk scenery. While the outer reef small islands covered by Jean's textures do show shorelines, the bigger islands with runways are without shorelines and the two together look bad.
Thank you!
KH :ernae:
