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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

How do you hover the bloody choppers?

I can hover without any problems, but I won't even venture to post my technique, because you're about to get enough other explanations here that mine will seem mundane, lol.:salute:
 
I cut the throttle and do a gentle pull up, usually 1-1.5 Gs, and just wait for it to decelerate. Then it just takes a little jockeying, but it does the trick.
 
The most important thing to remember about hovering...
Hovering is like riding a unicycle on a frozen lake, covered with thin ice, while juggling flaming chainsaws, that are all running at full speed, while surrounded by rabid and ravenous wolverines.
Easy huh? :icon_lol:
(Thank you Brad Moreland for that analogy)


Okay.
Get it light on the skids first.
Usually between 50 to 60% on the Torque gauge.
Not enough to lift off.
Then, very, very, slowly add more collective. (Throttle for you fixed wing guys :p: )
Lift slightly off the ground.

Be prepared to add in some tail rotor to counteract yaw.

Don't fight the stick.
Small movements. Small movements.
Then practice holding it in place.
Usually on the centerline of a runway is good because you can see if you are moving in the hover, if the line is moving.

Now here's the pitch...
If you really want to learn, come on over to www.hovercontrol.com
We have folks online that are willing to help.
We use TeamSpeak 3, and don't let the FSInn server interface scare you.
They'll help you with setting that up as well via TS3, and it is not hard on any system's resources.
Folks come over to HC and learn to hover, and transition to and from a hover.
HC has some training scenery available for a couple airports.
 
Exercise, exercise and again exercise!

If you use a helicopter with an advanced flightmodel you really have to practice a lot in order to maintain a stable hover.

The FAA has published a free PDF-handbook that is very helpful to understand how a helicopter works: Rotorcraft Flying Handbook Especially chapter 9 is interesting if you want to learn to hover.
I try to master the Dodosim Bell 206 for several month now and it's still very challenging to hover. But it's nevertheless a lot of fun :jump:

Greetings
Tim
 
if you wanna learn to fly helicopters you can find me at http://www.iflyonline.com/ where i fly alot of helicopters


Just Ask for Mike N210MS

Plus we have a second user who flys them aswell his name is steve he likes the EH101 :salute:

ill be on after work (3:00) AZ time today stop by if you wanna chat ill see what i can do for you on the helicopter stuff
 
Right.
Practice is the key.
But I think operating rotorcraft is the most fun I've had in all my years of flight simming.
It makes all of the practice worth it when you can transition from flight to hover, and then land on a small remote pad like the ones next to the fire towers in PNW...

2010-7-6_22-49-50-245.jpg
 
Question for you pro-hoverers: what view do you use on finals?

I have TrackIR and stay in VC view.
I can do it without TrackIR, but TIR sure helps a lot with the ability to look quickly forward and to the side to see how you are centered in the 'H' circle or box.

Having the zoom at .7 helps, it gives you 'peripheral vision'.
I know some folks switch to .5 zoom when landing.
 
Not sure how much this'll help as I've never had the patience to master hovering in FSX, however.
In real life it's a question of using all the available visual references to judge if you're moving up/down left/right forwards/backwards and then compensate with the controls. How? Well pick an object close in and one a reasonable distance away ahead of the aircraft and observe how they move in relation to each other, chose another couple of objects on the beam to help with the fore/aft movement.
Over time it becomes second nature and you suddenly realise you're sitting in the hover watching someone else do an auto-rotation to land and judging his technique without thinking about it. At the same time when it all goes to a ball of chalk, fall back on the basics and use the above technique (it's called the backdrop effect).
 
Flying (me as a passenger) in a real helo, it's clear you can have good situational awareness.
Not having all those cues available in the sim possibly makes it much more difficult.

I actually went out and bought a "realistic" RC helo to see if it is that hard to fly.
It is...spare parts are not an issue in FS, and so I'm back in the sim.

*Sigh* perhaps TrackIR is indicated, after all.
Thank you Dain, I would not have thought so.
 
Wing_Z,

I know what you mean, I don't think there's a part left on my RC Helo that's original!
The other advantage with real life is you can use your peripheral vision which start to play its part as you get more experience. I've tried track IR a few times but it feels really odd turning your head one way and your eyes another, just a personal thing I guess!
 
I can hover without any problems, but I won't even venture to post my technique, because you're about to get enough other explanations here that mine will seem mundane, lol.:salute:

Please, post your mundane method! I may be able to handle mundane, but juggling demon posessed chainsaws, on fire (on thin ice), may be beyond my abilities! :icon_lol:

I'm always practicing with the helicopters, but I still have a hard time in the hover. FS helicopters seem to insist upon flying backwards without significant forward force on the control stick, and I can never detect the transition to backwards motion until it's pretty significant. Of course I could if I was looking down, but if I do that I can't see the horizon... Expanding the zoom factor to .50 (or even .30) seems to help some, as it provides a wider field of vision.
 
To practice hovering I advise you do as others have suggested and do so on an open runway. Most importantly though be sure you clear out all the weather (especially wind!).. As it is hard enough to hover without any type of wind component. I still have not mastered landing on platforms, but can land pretty well on runways, or H's marked on taxiways/grass areas. The oil playforms in FSX just do not give you enough room to learn.

Is cool people have experimented with the RC heli's. I have always wanted one, but realized it would quickly become a money pit from me crashing it. They now have actual turbo-shaft powered RC heli's that are extremely expensive, but just like the real thing.
 
Having to hold forward pressure on the joystick to maintain a hover (no movement backwards) can be an issue. Many of us who fly helicopters on a regular basis have modified there joystick centering spring so that it's much lighter. I have used small zip ties to compress 3 of the spring coils. It's not perfect and the ties can/do slip around a bit but for the most part it works well. Without a heavy centering spring you can easily find the balance point of the helicopter and it makes the small movements required to maintain a stable hover much easier.
 
You know Slund I never thought about that.. Is a pretty good trip and will have to try that next time I go flying.. Thank you!
 
I install the 'helitrim' gauge in all my choppers. It allows you to use fixed wing trim and lets you ease off on the stick pressure for forward flight
 
Very good points, Roadburner440 and Slund.
Yes, definitely practice 0 wind until you get the hang of it.
I'll add, when coming in to land, its just like fixed wing, into the wind.
And that's an advantage rotorcraft have.
You aren't restricted by a runway direction if landing directly to a pad. ;)

To build on Slund's recommendation.
For me, it got easier with a force feedback stick.
Then I had some 'feel' to the inputs I was making.
Plus I added FS Force 2.0, a force feedback addon that is much better with the forces than the MS default ones.
FS Force also comes a helicopter profile, and a trim system which is nice for long flights, by reducing the forward stick pressure in flight.
 
I cheat and go to half speed.....



:redf:




Then later, I fling the joystick across the room. That seems to help.
 
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