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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

A message from Vitus

Hi Vitus
let China alone and carry on with your main job !!!!
icon23.gif

Just joking, of course, but we are all waiting your Bleriot ... and patiently look forward to it !!!
Ciao
Italo
 
Hi guys,

I'm glad you like my flying wardrobe. :wiggle:

The version presented here is close from being finished (I think/hope/pray). But don't get too excited, because once finished there will be at least one second version being built before the release.

The user interface (load manager/maintenance) needs to be updated. But at the moment I am working on the skinned mesh animations for Louis and the wings.
The wings are actually very difficult to animate, because of the complex geometry. It takes aaaaaaages to warp the wing without the framework popping out like this:
wingwarping.jpg


And then there is Louis who seems to be frozen in fear. For some reason I can't motivate him to move around...

Cheers,
Vitus
 
And then there is Louis who seems to be frozen in fear. For some reason I can't motivate him to move around...

hehe not suprised with his wing looking like that :icon_lol: But seriosly if you can crack the wing warping it would be seriosly cool, first for the MS FS series .. and pretty much all over flight sims ... Rise of flight is the only one with it so far!

:wiggle:
 
oh come on, that's not fair - many others implemented wing warping already. I might be the first using this technique as means for steering :jump:

What makes it complicated for this model is the underlying wooden framework. It keeps popping out at some places and setting the weights of the bones right is quite a task...
 
just bones and a skinned mesh. Material is ok, Animation is tagged (to the bones and the mesh) and it works fine in Gmax...
 
Whack. Never had this before, except with direct export from Max 9 or the use of dummies or IK handles.
 
oh come on, that's not fair - many others implemented wing warping already. I might be the first using this technique as means for steering :jump:

well wing warping in the true sense of the word, ie - warping the outer wing with pulleys in order to "steer", not just the wings bending under the weight of the bus! :)
 
Well... you might be disappointed but in the original airplane you barely notice the displacement of the trailing edge. The range of movement is just about one inch in total. Because of that it is very difficult to turn in this aircraft and most pilots shifted their weight left or right to increase the bank angle.
You can do this in our Bleriot as well using the "aileron trim" the pilot can lean left or right. SimConnect is a great tool ;)

Vitus
 
Just wondering Vitus, are we likely to see the Bleroit before Christmas? Would make a wonderful chrissy present!! :)
 
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