Chuck_Jodry-VJPL
Charter Member
It aint your grand pappies Pitts is it ? , valid points raised though , there should be more detail on the finer points of piloting this plane , it’s a real "seat of your pants" kind of aircraft and doesn’t have many parallels to draw from.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com
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FSX represents turbine start up wrong and would create a hot start situation by flooding fuel as it automatically advances the condition lever to maximum , trying to start in cut-off doesn't work as it automatically jumps when the starter is engaged. the PT-6 calls for N1 stabilization at around 20% ( always a too low 12% in FSX) and then introduction of fuel.<o
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What i do to compensate is set the throttle at 1% reverse and bring back the condition lever to lower the N1 N2 immediately after i hear the engine igniters , once FSX burns all that extra fuel she settles down , the real plane can take off in 100 feet , and climb vertically so it may well become unexpectedly airborne when the engine starts hot.
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In order to get around some of these hard coded routines FSX has for systems i once ( and only once ) made an aircraft that used only custom variables for everything but the canopy and solved as many problems as i created , it turned out that none of the hardware people use could have buttons assigned to control any of the animated parts ( throttle , flaps etc ) , so i try not to bypass the default animation triggers now but instead control them with additional conditions coded into the model .<o
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I’ll get with Tim and see what we can build as a knowledge base and ask the pilot / builder to add to the discussion , his input was almost chilling , one fellow called this plane a wildcat and no better description exists for it .<o
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FSX represents turbine start up wrong and would create a hot start situation by flooding fuel as it automatically advances the condition lever to maximum , trying to start in cut-off doesn't work as it automatically jumps when the starter is engaged. the PT-6 calls for N1 stabilization at around 20% ( always a too low 12% in FSX) and then introduction of fuel.<o
<o
What i do to compensate is set the throttle at 1% reverse and bring back the condition lever to lower the N1 N2 immediately after i hear the engine igniters , once FSX burns all that extra fuel she settles down , the real plane can take off in 100 feet , and climb vertically so it may well become unexpectedly airborne when the engine starts hot.
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In order to get around some of these hard coded routines FSX has for systems i once ( and only once ) made an aircraft that used only custom variables for everything but the canopy and solved as many problems as i created , it turned out that none of the hardware people use could have buttons assigned to control any of the animated parts ( throttle , flaps etc ) , so i try not to bypass the default animation triggers now but instead control them with additional conditions coded into the model .<o
<o
I’ll get with Tim and see what we can build as a knowledge base and ask the pilot / builder to add to the discussion , his input was almost chilling , one fellow called this plane a wildcat and no better description exists for it .<o