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Orbx CrowdFlow tech demo

koorby

Charter Member
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Introducing CrowdFlow Technology!

Here's a very brief "tech demo" video showing our upcoming CrowdFlow technology which will make its way into all Orbx airports. With almost zero FPS hit, this adds a whole new dimension to arriving at an airport, and the view from your cockpit will be more immersive than ever!

NOTE: These animated people would not normally be placed airside on the apron; it's just a tech demo meant to show the movement ;)

Watch for CrowdFlow to be patched into all Orbx airports in early 2011, and of course it will be selectable from the airport control panel also


Orbx's new CrowdFlow Technology
 
Wow! Just keeps getting better :applause:

(I hope they can run too - with my ground handling finesse it would be easy for several of them to get sucked into my engines or through my propellers :blind:)
 
Back in FS9 I had a Cessna I think with a cool looking bloke and a dog in it, loved that plane for that simple reason.

So I would imagine in a bush setting a bloke with fishing gear and his dog could be made to appear wander up with the dog mucking about all excited to go off on a adventure
 
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Now THAT is highly barciferous, umbrigumbrious and most decidedly cool! As the man said, it just keeps getting better, donnit!?!
 
Interesting indeed! Is the concept also applicable to other animated movers - say like animals and birds and can they be made conditional - i.e. the physical response reflects the proximity of an operating aircraft?

Things such as: Flock of birds rise from the grass adjacent the runway and flutter into the trees nearby, people turn and look as an aircraft engine starts, or turn and move away when one turns toward them?
 
Now that is cool!

It would be awesome if other scenarios can be developed, i.e. moving flight deck personnel on a aircraft carrier!!!!!!!!!!

NC
 
The smooth movement of the people looks great! This is going to bring life to all kinds of scenery that you guys make.

BTW, Which one's BOB? ;)
 
Interesting concept, but I'd like to see 200 or 300 of 'em without frame rate hit before I will burst into fits of excitement.
 
Interesting concept, but I'd like to see 200 or 300 of 'em without frame rate hit before I will burst into fits of excitement.
Why would you want hundreds of peeps running around? Do you land on football fields? :icon_lol:
Also, almost zero != zero.


Great feature, it will make smaller airfields really come alive.
 
Interesting concept, but I'd like to see 200 or 300 of 'em without frame rate hit before I will burst into fits of excitement.

Then you are deluding yourself and don't quite understand FSX's limitations sir :)

FSX has about the crudest form of animation support possibly known, with a max of 60sec loops and very few kinetic 'bones'. Result - very crude, very basic animations. What Russ on our team has done is nothing short of a miracle given the absurd constrains of the FSX engine.

You would not even get current-gen FPS engines like Unreal3 or Crysis2 to have 200 people onscreen at once with no framerate hit. I think you're perhaps being slightly cynical here?
 
How will this used John? Like people on sidewalks, walking around airports? I am just wondering. I look forward to it!
 
Now that is cool!
It would be awesome if other scenarios can be developed, i.e. moving flight deck personnel on a aircraft carrier!!!!!!!!!!
NC
Man, wouldn't that be something to see. . . .Figures that move along the deck triggered to certain movements by your aircraft's position on the deck. That would really give Carrier Ops a whole new meaning.
 
WOW, now this is cool! :jump:

Would be really awesome if this could be integrated with fspassengers, and have crew all around the airports doing tasks.

Amazing development koorby!
 
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